<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6631581409677459717</id><updated>2011-12-18T22:48:19.658-08:00</updated><category term='flash'/><category term='Flash game developer'/><category term='Aiwa University'/><category term='integrate'/><category term='Casual gamer gaming games flash developing'/><category term='gaming industry'/><category term='community'/><category term='Tom fulp'/><category term='adobe'/><category term='prepaid'/><category term='make money'/><category term='facebook applications'/><category term='truth'/><category term='psychology'/><category term='Flash developers'/><category term='flash game'/><category term='sponsoring'/><category term='gamers'/><category term='developer'/><category term='sponsors'/><category term='sponsorships'/><category term='java'/><category term='Hallpass'/><category term='online games'/><category term='google adsense'/><category term='in games ads'/><category term='game'/><category term='gaming'/><category term='xpogames'/><category term='casual games'/><category term='obama'/><category term='Escaping'/><category term='game developing'/><category term='social networks'/><category term='Flash game developing'/><category term='Galcon'/><category term='Making money'/><category term='Line Rider'/><category term='Flash Games'/><category term='game consuls'/><category term='Flash games developers'/><category term='financial business plan'/><category term='online game'/><category term='cafe'/><category term='Designer Developer flash game gamer gaming monetize monetizing'/><category term='congregate'/><category term='game industry'/><category term='game sponsor'/><category term='contests'/><category term='developing'/><category term='ArcadeTown'/><category term='sponsorship'/><category term='World of Warcraft'/><category term='Boston University'/><category term='advertising'/><category term='developing game'/><category term='API Integration'/><category term='game developer'/><category term='miniclip'/><category term='shockwave'/><category term='commercial games'/><category term='casual game Developing QA gamers'/><category term='developers'/><category term='Dressing'/><category term='newgrounds'/><category term='ArmorGames'/><category term='sponsored'/><category term='New game. casual games'/><category term='game sponsorship'/><category term='social gaming'/><category term='business modal'/><category term='online gaming'/><category term='Casual gamers'/><category term='Flash game developers'/><category term='dying technology'/><category term='Zuma'/><category term='meez'/><category term='navigation'/><category term='Shooting'/><category term='games'/><category term='YouTube'/><category term='communities'/><category term='hit game'/><category term='API'/><category term='sponsor'/><category term='Mochiads'/><category term='independent'/><category term='Chloe Moretz'/><category term='game development world'/><category term='sharks'/><category term='SEO'/><category term='host games'/><category term='kongregate'/><category term='money making'/><category term='Sports'/><category term='Silverlight'/><category term='game developers'/><category term='money'/><title type='text'>Making Money from Flash Games &amp; Sponsorships</title><subtitle type='html'>Developing Flash games is fun job. It has great thinking behind and we expect to be paid for developing online game for millions of online casual gamers. I know how to make money from game developing and the true secret is marketing. Sponsorship for games, pay per click services and exposure That's it. Join me...</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://money-from-flash-games-sponsorships.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://money-from-flash-games-sponsorships.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Flash Games Developer</name><uri>http://www.blogger.com/profile/16323095092632061368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://1.bp.blogspot.com/_uTyJlvS9SJE/SKFZbstbbHI/AAAAAAAAABE/_sN-K6_MJHQ/s1600-R/Alona_Grahams.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>29</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6631581409677459717.post-9101752857521204558</id><published>2011-10-02T13:59:00.000-07:00</published><updated>2011-10-02T14:03:53.052-07:00</updated><title type='text'>Making money from Social Game development / adjust Flash games to Facebook</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;span class="Apple-style-span" style="-webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; font-size-adjust: none; font-stretch: normal; font: x-small/normal arial; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"&gt;&lt;b&gt;&lt;span style="color: white; font-size: small;"&gt;You (and I) would love to read these first lines: Yes, you can adjust any of your Flash games to Facebook/Social games and make lots of money. But the truth is you can't, it's so hard that you will mist&amp;nbsp;certainly&amp;nbsp;make more money asking your parents, then with these methods. Why? Why can't a developer make money with social games?&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="-webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; font-size-adjust: none; font-stretch: normal; font: x-small/normal arial; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"&gt;&lt;div&gt;&lt;span style="color: white;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="color: white;"&gt;&lt;/span&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://money-from-flash-games-sponsorships.blogspot.com/" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;span style="color: white;"&gt;&lt;img border="0" height="212" src="http://4.bp.blogspot.com/-PId2by6Lo04/TojQNparznI/AAAAAAAAAGc/Q1T0TMSUG_4/s320/developing+social+games.JPG" width="320" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="color: white; font-size: small;"&gt;It is a social world, don't lose your head while developing&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;span style="color: white;"&gt;&lt;/span&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style="font-size: small;"&gt;&lt;/span&gt;&lt;span style="color: white; font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;span style="color: white; font-size: small;"&gt;1. If you're Zingya, you can make money from social gaming, You can also make money from developing lots of social games with social virtual goodies if you have lots of time, money to market and a deep knowledge about how this industry works. In other words - 99% of you my dearest readers, can't.&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="color: white;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;span style="color: white;"&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="color: white;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;span style="color: white; font-size: small;"&gt;2. Getting a stand alone Flash game into Facebook is like teaching your grandmother to use twitter. It'll work, no one will follow.&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="color: white;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;span style="color: white;"&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="color: white;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;span style="color: white; font-size: small;"&gt;3. Most of our days adjustments methods are&amp;nbsp;complected&amp;nbsp;as your game is. If it is a&amp;nbsp;running&amp;nbsp;stick, there will be no problems, but if your game is more than that (I hope it is), you'll get frustrated trying to convert it.&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="color: white;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;span style="color: white;"&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="color: white;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;span style="color: white; font-size: small;"&gt;In other words, if you want a social game, study the industry and develop a social game to begin with.&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="color: white;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: white;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;How to make money from your Flash game?&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6631581409677459717-9101752857521204558?l=money-from-flash-games-sponsorships.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://money-from-flash-games-sponsorships.blogspot.com/feeds/9101752857521204558/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6631581409677459717&amp;postID=9101752857521204558' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/9101752857521204558'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/9101752857521204558'/><link rel='alternate' type='text/html' href='http://money-from-flash-games-sponsorships.blogspot.com/2011/10/making-money-from-social-game.html' title='Making money from Social Game development / adjust Flash games to Facebook'/><author><name>Flash Games Developer</name><uri>http://www.blogger.com/profile/16323095092632061368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://1.bp.blogspot.com/_uTyJlvS9SJE/SKFZbstbbHI/AAAAAAAAABE/_sN-K6_MJHQ/s1600-R/Alona_Grahams.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-PId2by6Lo04/TojQNparznI/AAAAAAAAAGc/Q1T0TMSUG_4/s72-c/developing+social+games.JPG' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6631581409677459717.post-855458096385491865</id><published>2011-08-02T03:00:00.000-07:00</published><updated>2011-08-02T04:00:58.802-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Galcon'/><title type='text'>Galcon methods and special tips</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://money-from-flash-games-sponsorships.blogspot.com/"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 230px; height: 320px;" src="http://4.bp.blogspot.com/-wvl99orf8gE/TjfYe0vPE-I/AAAAAAAAAF0/ZOAX8RqbG5Q/s320/glacon_player.jpg" title="Glacon is sexy" alt="Yet another Sexy Galcon Player" id="BLOGGER_PHOTO_ID_5636211482741904354" border="0" /&gt;&lt;/a&gt;&lt;b&gt;Galcon is one of the best iPhone applications ever made. It started  as Python application for Windows, through a very not successful Flash  version and these days, every Android user can also play against  iPhone/iPod player. Galcon is a game where you conquer starts, you use  psychology, frightfulness methods, lots of ego, and friends.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;When a beginner start sending stars in his/hers first games, the pros  can see it, and abuse it. We (sorry newbies) play hard to get and when a  white flag Galcon player is on the game, we crash him...one time, tow  time....113 time is my own record. I'm sorry WhotchMe32, I'm sure your  therapist will fix you in the next 2, 3, 3001 sessions...:-)&lt;br /&gt;&lt;br /&gt;In order to be a pro, you have to know some basic stuff:&lt;br /&gt;&lt;br /&gt;1. The cheapest the star is, the better.&lt;br /&gt;2. Small stars will not produce enough ships, this is a one minute  game-play, don't be foolish! I know there are other tactics, I also use  them, but start from the beginning mmmK?&lt;br /&gt;3. Sometimes, a room with one Admiral (blue flag and up) and a white/yellow/purple player is just one asshole with tow iPhones.&lt;br /&gt;4. If you're playing to get better, play mostly with people use loose for, if you're there for higher rank, then don't.&lt;br /&gt;5. 2VS2 is a great game, yet it has nothing to do with traditional Galcon. I'll write about 2vs2 some other time.&lt;br /&gt;6. Use should always try to fing a path of stars (draw an imaginary line from you to your enemy) you can easily take.&lt;br /&gt;7. If you have a great neighborhood (a bunch of big and cheap stars), don't leave it, defend it.&lt;br /&gt;&lt;br /&gt;Enjoy the game!&lt;div class="blogger-post-footer"&gt;How to make money from your Flash game?&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6631581409677459717-855458096385491865?l=money-from-flash-games-sponsorships.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://money-from-flash-games-sponsorships.blogspot.com/feeds/855458096385491865/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6631581409677459717&amp;postID=855458096385491865' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/855458096385491865'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/855458096385491865'/><link rel='alternate' type='text/html' href='http://money-from-flash-games-sponsorships.blogspot.com/2011/08/galcon-methods-and-special-tips.html' title='Galcon methods and special tips'/><author><name>Flash Games Developer</name><uri>http://www.blogger.com/profile/16323095092632061368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://1.bp.blogspot.com/_uTyJlvS9SJE/SKFZbstbbHI/AAAAAAAAABE/_sN-K6_MJHQ/s1600-R/Alona_Grahams.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-wvl99orf8gE/TjfYe0vPE-I/AAAAAAAAAF0/ZOAX8RqbG5Q/s72-c/glacon_player.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6631581409677459717.post-6402230291793389348</id><published>2011-02-13T23:15:00.000-08:00</published><updated>2011-02-13T23:47:24.365-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Flash game developer'/><category scheme='http://www.blogger.com/atom/ns#' term='Chloe Moretz'/><category scheme='http://www.blogger.com/atom/ns#' term='hit game'/><title type='text'>Flash games developer - What kind of game should you invest your time in?</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://money-from-flash-games-sponsorships.blogspot.com/"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 240px; height: 320px;" src="http://3.bp.blogspot.com/-hJEYQhQhERQ/TVjdtI-omEI/AAAAAAAAAFQ/J8P8bbls4Ac/s320/Hit-Girl-Chloe-Moretz.jpg" title="Chloe Moretz - a hit" alt="Creating a hit - Chloe Moretz" id="BLOGGER_PHOTO_ID_5573448306445031490" border="0" /&gt;&lt;/a&gt;&lt;b&gt;The  big question of what kind of games should games developers develop,  depends on the goals. If your goal is to learn, then start with whatever  you like, think of the game you'd like to play and would be proud about  when friends ask for it. If the goal is making money out of game  development, then you should make a little research.&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;Developing social games&lt;/b&gt;:&lt;br /&gt;Social games are here, and they're  probably here to stay. Combine the power of Facebook connect for example,  to get rid of the need in user base and user tables, data, registration  etc. This way, your game is social even if there's nothing social about  its contents.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Developing a hit&lt;/b&gt;:&lt;br /&gt;A hit game is not as  easy as one newbie Flash game developer might think it is. You're  abilities, creativity and founds can't get to low levels if this is your  goal. You'll need an amazing idea, a great game engine and some friends  who has friends who....&lt;br /&gt;&lt;br /&gt;&lt;b&gt;    The real thing&lt;/b&gt;:&lt;br /&gt;                          Ohhhhh...there's nothing like developing the next Angry Birds or  Galcon...get&lt;br /&gt;                         down to the ground - think of what is very suitable to the  platform and audience&lt;br /&gt;                         you're aiming to, and get busy with code &amp;amp; graphics.&lt;br /&gt;&lt;b&gt;    Copycat&lt;/b&gt;:&lt;br /&gt;&lt;b&gt;                           &lt;/b&gt;If  you'll look at the top 100 iPhone games in iTunes, you'll see great  games with&lt;br /&gt;                         millions of downloads. If you'll get down in the list, the  200, 400 and even 1000&lt;br /&gt;                         are great successes. You can get there easily if you'll ride some other game&lt;br /&gt;                         success. GUARANTEED.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Developing a game about...&lt;/b&gt;:&lt;br /&gt;One of the best kind of games - as  far as this writer believes - one can develop, are the games about  something. It can be about a popular subject like Oil, Nuclear wepons,  sports etc, or about a trendy subject like elections, a big storm,  celebs etc.&lt;br /&gt;&lt;br /&gt;The kind of game you should develop depends of your goals. Think about your goals and make your dreams come true. Any help? &lt;a href="mailto:galonag@gmail.com"&gt;Contact me&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;(image credit: &lt;a href="http://calitreview.com/"&gt;calitreview&lt;/a&gt;)&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;How to make money from your Flash game?&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6631581409677459717-6402230291793389348?l=money-from-flash-games-sponsorships.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://money-from-flash-games-sponsorships.blogspot.com/feeds/6402230291793389348/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6631581409677459717&amp;postID=6402230291793389348' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/6402230291793389348'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/6402230291793389348'/><link rel='alternate' type='text/html' href='http://money-from-flash-games-sponsorships.blogspot.com/2011/02/flash-games-developer-what-kind-of-game.html' title='Flash games developer - What kind of game should you invest your time in?'/><author><name>Flash Games Developer</name><uri>http://www.blogger.com/profile/16323095092632061368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://1.bp.blogspot.com/_uTyJlvS9SJE/SKFZbstbbHI/AAAAAAAAABE/_sN-K6_MJHQ/s1600-R/Alona_Grahams.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-hJEYQhQhERQ/TVjdtI-omEI/AAAAAAAAAFQ/J8P8bbls4Ac/s72-c/Hit-Girl-Chloe-Moretz.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6631581409677459717.post-6299438560097727097</id><published>2009-08-13T06:26:00.000-07:00</published><updated>2011-02-13T23:15:07.739-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Flash games developers'/><category scheme='http://www.blogger.com/atom/ns#' term='financial business plan'/><category scheme='http://www.blogger.com/atom/ns#' term='business modal'/><category scheme='http://www.blogger.com/atom/ns#' term='casual games'/><title type='text'>Independent Flash games studio, is it possible on your own?</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_uTyJlvS9SJE/SoQWM7r72mI/AAAAAAAAAEg/rWgmtdco6jo/s1600-h/independent+hore.jpg"&gt;&lt;img style="MARGIN: 0px 0px 10px 10px; WIDTH: 286px; FLOAT: right; HEIGHT: 320px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5369441067168684642" title="independent flash games developers" alt="independent games" src="http://1.bp.blogspot.com/_uTyJlvS9SJE/SoQWM7r72mI/AAAAAAAAAEg/rWgmtdco6jo/s320/independent+hore.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;In the last few months I'm really into consulting 3 different teams of Flash games developers. Each team, has it's own problems, goals, abilities, means and way. In the last few months it has been very clear to me - Yes, it is possible to establish your own casual games company.&lt;br /&gt;&lt;/strong&gt;&lt;br /&gt;There are 4 points every team should think about before starting its own business:&lt;br /&gt;1. Do you have business modal?&lt;br /&gt;2. Do you need someone/something you cant get?&lt;br /&gt;3. After achieving the first goal, do you have enough money to pay?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;4. Do you have financial business plan?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;By asking these question, you'll start arranging what you know and should pay attention to.&lt;/span&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;How to make money from your Flash game?&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6631581409677459717-6299438560097727097?l=money-from-flash-games-sponsorships.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://money-from-flash-games-sponsorships.blogspot.com/feeds/6299438560097727097/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6631581409677459717&amp;postID=6299438560097727097' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/6299438560097727097'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/6299438560097727097'/><link rel='alternate' type='text/html' href='http://money-from-flash-games-sponsorships.blogspot.com/2009/08/independent-flash-games-studio-is-it.html' title='Independent Flash games studio, is it possible on your own?'/><author><name>Flash Games Developer</name><uri>http://www.blogger.com/profile/16323095092632061368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://1.bp.blogspot.com/_uTyJlvS9SJE/SKFZbstbbHI/AAAAAAAAABE/_sN-K6_MJHQ/s1600-R/Alona_Grahams.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_uTyJlvS9SJE/SoQWM7r72mI/AAAAAAAAAEg/rWgmtdco6jo/s72-c/independent+hore.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6631581409677459717.post-6199111093745339478</id><published>2009-07-02T01:05:00.000-07:00</published><updated>2011-10-02T13:41:19.345-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='newgrounds'/><category scheme='http://www.blogger.com/atom/ns#' term='Flash Games'/><category scheme='http://www.blogger.com/atom/ns#' term='xpogames'/><category scheme='http://www.blogger.com/atom/ns#' term='social gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='kongregate'/><category scheme='http://www.blogger.com/atom/ns#' term='Hallpass'/><category scheme='http://www.blogger.com/atom/ns#' term='google adsense'/><title type='text'>Game developers 'How to': Drawing more attention to your Flash games?</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;a href="http://money-from-flash-games-sponsorships.blogspot.com/"&gt;&lt;img alt="Drawing attention to Flash games" border="0" id="BLOGGER_PHOTO_ID_5353779031123313762" src="http://2.bp.blogspot.com/_uTyJlvS9SJE/SkxxqcwKRGI/AAAAAAAAAEY/ZOv_ZwPOl5E/s320/drawing.jpg" style="float: right; height: 225px; margin: 0px 0px 10px 10px; width: 285px;" title="getting attention to Flash games" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family: arial;"&gt;&lt;strong&gt;As an independent Flash games developer, you should know by now, that marketing and exposure are the best ways, and the only right way, of making money. You might use Mochiads/GameJacket for monetizing your intros with PPC ads, you might use&amp;nbsp;new platform swith Google Adsense abilities, and you might implement local API's like Kongregate's/NewGrounds's/HallPass's etc. Nevertheless, you'll always need the right amount of pushing and pumping skills and/or tools.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;When you launch a new casual Flash game without any sponsor, you are probably using one of the mentioned methods for monetizing your art. Lets talk about them for a sec:&lt;br /&gt;&lt;br /&gt;1. &lt;/span&gt;&lt;a href="http://www.mochiads.com/"&gt;&lt;span style="font-family: arial;"&gt;Mochi&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: arial;"&gt; And friends: Mochimedia and its copycats, are serving a great service of mediating between companies how need ad space and companies how needs advertisers on their empty ad space. Simple yet powerful. You can make about ~$1 for 1000 gameplays.&lt;/span&gt;&lt;span style="font-family: arial;"&gt;&lt;br /&gt;2. Xpogames is actually &lt;/span&gt;&lt;a href="http://www.newgrounds.com/"&gt;&lt;span style="font-family: arial;"&gt;NewGrounds&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: arial;"&gt;, &lt;/span&gt;&lt;a href="http://www.hallpass.com/"&gt;&lt;span style="font-family: arial;"&gt;HallPass&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: arial;"&gt; and &lt;/span&gt;&lt;a href="http://www.kongregate.com/"&gt;&lt;span style="font-family: arial;"&gt;Kongregate&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: arial;"&gt; all together. They're all great within their own closed borders. However, there are great communities there. with millions of gameplays per day. So if you integrate their API and upload your games, they'll get the kick start you need, the testing (and hostile I might add) environment. From my own experience, they're mostly about "will give you cash, but we will be very happy if you could you spent it here", but you don't have to. The word says it's about $2 for 1000 gameplays.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Now, lets see what you can do to push you game farther, to the next step of exposure&lt;/u&gt;:&lt;br /&gt;1. If you've implemented Mochi (or any other similar service of pay per click ads), boost it! Upload to all mentioned now! (Don't try Kongregate, they don't want others ads).&lt;br /&gt;2. Share your avatar, update your status, describe you and your work, 'go down' to the community, be social.&lt;br /&gt;3. After realising the first version of the game, use the community words to improve the game. Launch 'V.2' as a new different improved game.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;How to make money from your Flash game?&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6631581409677459717-6199111093745339478?l=money-from-flash-games-sponsorships.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://money-from-flash-games-sponsorships.blogspot.com/feeds/6199111093745339478/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6631581409677459717&amp;postID=6199111093745339478' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/6199111093745339478'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/6199111093745339478'/><link rel='alternate' type='text/html' href='http://money-from-flash-games-sponsorships.blogspot.com/2009/07/game-developers-how-to-drawing-more.html' title='Game developers &apos;How to&apos;: Drawing more attention to your Flash games?'/><author><name>Flash Games Developer</name><uri>http://www.blogger.com/profile/16323095092632061368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://1.bp.blogspot.com/_uTyJlvS9SJE/SKFZbstbbHI/AAAAAAAAABE/_sN-K6_MJHQ/s1600-R/Alona_Grahams.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_uTyJlvS9SJE/SkxxqcwKRGI/AAAAAAAAAEY/ZOv_ZwPOl5E/s72-c/drawing.jpg' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6631581409677459717.post-8951155522380457955</id><published>2009-04-30T02:13:00.000-07:00</published><updated>2011-10-02T13:40:21.167-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='newgrounds'/><category scheme='http://www.blogger.com/atom/ns#' term='xpogames'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='congregate'/><category scheme='http://www.blogger.com/atom/ns#' term='casual games'/><title type='text'>Casual games 2.0: The social network kind-of-game</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;a href="http://money-from-flash-games-sponsorships.blogspot.com/"&gt;&lt;img alt="Casual girl play games" border="0" id="BLOGGER_PHOTO_ID_5330435204266355058" src="http://3.bp.blogspot.com/_uTyJlvS9SJE/SfmCk5CIaXI/AAAAAAAAAEA/PMGFj5je7vo/s320/Casual_games_2.0_Girl.jpg" style="float: right; height: 270px; margin: 0px 0px 10px 10px; width: 304px;" title="Casual 2.0 games" /&gt;&lt;/a&gt;&lt;strong&gt;&lt;span style="font-family: arial;"&gt;Man has been playing games for, well…more or less for ever (games have probably been around longer than the wheel)। The industrial and technological revolutions brought a whole new way to play games. Video games started appearing in the late 4th decade of the 20th century. The game industry growing from niche markets to mainstream took in about USD$9.5 billion in 2007 in the US alone (ESA annual report). Games have become more graphic, more real and more complex! Watch out 20+ old people, casual 2.0 in your way.&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="font-family: arial;"&gt;The new era has introduced us to both the "web 2.0" and the return of casual games. Casual games usually programmed in Flash or Java, are typically distinguished by their simple rules and lack of commitment required in contrast to more complex hardcore games. Although some gamers may argue that casual games are ruining gaming, others including myself enjoy the fun of simple, fun games that can even be played between engagements.&lt;br /&gt;So, the "Web 2.0"- what does it mean? There are many answers to that question and you will probably get a different one each time you ask, but I'd like to think of it as the social web - the manifestation of the World Wide Web. Social networks are all around us these days, for mass audiences' varying in age, gender, interest and more.&lt;br /&gt;Today we set forward to check some of the social networks out there involving casual games:&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: Arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://newgrounds.com/"&gt;&lt;span style="font-family: arial;"&gt;Newgrounds&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family: arial;"&gt;NewGrounds(NG) must be one of the oldest networks around, founded by Tom Fulp in 1995!&lt;br /&gt;NG is mainly a website for people who make Flash items: Flash games and Flash movies (and less for those of us playing the game). High scores won't be saved and you will not earn achievements through playing the game. However, voting on games and movies and reviewing them will be rewarded. It also offers resources for artistic collaborations such as an Audio Portal where musicians can submit their music to be used freely in games and movies.&lt;br /&gt;It is also probably the only casual gaming website (along with K's Hentai section) including adult features: adult games, adult toons, Britney&amp;amp; Paris Hilton parodies, dating sims etc.&lt;br /&gt;&lt;/span&gt;&lt;a href="http://kongregate.com/"&gt;&lt;span style="font-family: arial;"&gt;Kongregate&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family: arial;"&gt;Kongregate is a social web games website, described by its founders as "the YouTube of videogames". The site was created in June 2006 by a sister and a brother, Emily and Jim Greer. The Kongregate website itself was designed by Happy Cog Studios.&lt;br /&gt;As of July 2008, Kongregate has raised around $9 million in capital from investments by Reid Hoffman (best known as the founder of LinkedIn), Jeff Clavier, Jeff Bezos (the American founder, president, chief executive officer and chairman of the board of Amazon.com), and Greylock Partners (one of the oldest venture capital firms).&lt;br /&gt;Although, featuring personal profiles and forums it is still hard to define Kongregate as a social network। Its social interface is basic and the main feature appears to be the live chat which opens up in the game window (usually).&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;How to make money from your Flash game?&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6631581409677459717-8951155522380457955?l=money-from-flash-games-sponsorships.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://money-from-flash-games-sponsorships.blogspot.com/feeds/8951155522380457955/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6631581409677459717&amp;postID=8951155522380457955' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/8951155522380457955'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/8951155522380457955'/><link rel='alternate' type='text/html' href='http://money-from-flash-games-sponsorships.blogspot.com/2009/04/casual-games-20-social-network-kind-of.html' title='Casual games 2.0: The social network kind-of-game'/><author><name>Flash Games Developer</name><uri>http://www.blogger.com/profile/16323095092632061368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://1.bp.blogspot.com/_uTyJlvS9SJE/SKFZbstbbHI/AAAAAAAAABE/_sN-K6_MJHQ/s1600-R/Alona_Grahams.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_uTyJlvS9SJE/SfmCk5CIaXI/AAAAAAAAAEA/PMGFj5je7vo/s72-c/Casual_games_2.0_Girl.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6631581409677459717.post-229625863102158699</id><published>2009-02-16T07:06:00.000-08:00</published><updated>2009-02-16T07:12:56.188-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='developer'/><category scheme='http://www.blogger.com/atom/ns#' term='Casual gamers'/><category scheme='http://www.blogger.com/atom/ns#' term='game consuls'/><category scheme='http://www.blogger.com/atom/ns#' term='casual games'/><title type='text'>Sense and Sensibility of casual games in game consuls</title><content type='html'>&lt;a href="http://money-from-flash-games-sponsorships.blogspot.com/"&gt;&lt;img id="BLOGGER_PHOTO_ID_5303413074965339666" title="Influence in the gaming industry" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 193px; CURSOR: hand; HEIGHT: 246px" alt="Influence in the gaming industry" src="http://3.bp.blogspot.com/_uTyJlvS9SJE/SZmCF854nhI/AAAAAAAAADo/XqPDNBdKpiw/s320/influence.jpg" border="0" /&gt;&lt;/a&gt; &lt;span style="font-family:arial;"&gt;&lt;strong&gt;It has been a wild move and it seems to be the right one – game consuls are getting more casual than ever, along with casual abilities, games and methods. How the consuls did influence the casual games industry and how did they influenced back on the consul game industry.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Atari&gt;Sega&gt;PC games and then the PS series, was aiming for the best graphic abilities. Only one poor gambling putted Nintendo's eggs in the casual basket and boy were they right…the casual thinking of Wii consul became a hit in the consul games world, and ever since then, the casual gaming has lifted its head and these days, casual online gamers can look straight in the eyes of the traditional consuls gamers.&lt;br /&gt;&lt;br /&gt;After getting the casual games up front, the casual games started to have influence on other game consuls. PS2 and 3 came with 'eyetoy' for simple interactive games, and the PC games world / online games world are fulfilled with very simple yet addicting games.&lt;br /&gt;&lt;br /&gt;A traditional game developer had to choose between consuls, PC, PDA's and web based development methods and goals. These days, there is a new generation of developers and developing tools for cross or (at the list) multi platform games.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;How to make money from your Flash game?&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6631581409677459717-229625863102158699?l=money-from-flash-games-sponsorships.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://money-from-flash-games-sponsorships.blogspot.com/feeds/229625863102158699/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6631581409677459717&amp;postID=229625863102158699' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/229625863102158699'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/229625863102158699'/><link rel='alternate' type='text/html' href='http://money-from-flash-games-sponsorships.blogspot.com/2009/02/sense-and-sensibility-of-casual-games.html' title='Sense and Sensibility of casual games in game consuls'/><author><name>Flash Games Developer</name><uri>http://www.blogger.com/profile/16323095092632061368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://1.bp.blogspot.com/_uTyJlvS9SJE/SKFZbstbbHI/AAAAAAAAABE/_sN-K6_MJHQ/s1600-R/Alona_Grahams.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_uTyJlvS9SJE/SZmCF854nhI/AAAAAAAAADo/XqPDNBdKpiw/s72-c/influence.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6631581409677459717.post-3881119662426771433</id><published>2009-01-15T00:55:00.000-08:00</published><updated>2009-01-15T01:23:47.851-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='obama'/><category scheme='http://www.blogger.com/atom/ns#' term='adobe'/><category scheme='http://www.blogger.com/atom/ns#' term='flash'/><category scheme='http://www.blogger.com/atom/ns#' term='game industry'/><category scheme='http://www.blogger.com/atom/ns#' term='casual games'/><title type='text'>Casual games industry 2009 forecast in 3 points</title><content type='html'>&lt;a href="http://money-from-flash-games-sponsorships.blogspot.com/"&gt;&lt;img id="BLOGGER_PHOTO_ID_5291448402565187202" title="Sexy Girls holding PS3" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 211px" alt="Sexy Girls holding playstation 3" src="http://3.bp.blogspot.com/_uTyJlvS9SJE/SW8ASW40xoI/AAAAAAAAADg/aLQU4P4kIHM/s320/Playstation_3_Sexy_Girls.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;As many respectable authorities speaks tones about 2008 successful casual games year. I would like to take a moment of your developing process, and share my forecast with you. What will it be like in 2009, as far as the casual games industry cares?&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;1. &lt;strong&gt;&lt;u&gt;Financial issues and political opportunities&lt;/u&gt;&lt;/strong&gt;: As long as the dinner stays at home due to law salaries and empty restaurants, people will continue to play in house games. Online web games as consul game machines are more welcomed then ever, in every kids and living rooms, around the glob. If Barak Obama fails with his 'the other chick' method on the Iranian issue, America might need some new war titles, as Gaza &amp;amp; Israel pushed abot 5 good titles online in the last few weeks.&lt;br /&gt;&lt;br /&gt;2. &lt;strong&gt;&lt;u&gt;Technology&lt;/u&gt;&lt;/strong&gt;: Flash is huge now more then ever, and Apple as well as Nokia and Microsoft are whiling to fight. The operating systems are going to enhance the Flash into their agenda and MS still fights with the "I've got a better or as good as yours" method, with Silverlight V 3. Once Adobe understood the power of Flash in the gaming industry, it has become irrelevant to fight. Most of the online casual scene is made of Flash and Flash light games.&lt;br /&gt;&lt;br /&gt;3. &lt;strong&gt;&lt;u&gt;Marketing&lt;/u&gt;&lt;/strong&gt;: Independent Flash game developers can choose: A. I"ll make my own game, win prizes, get some sponsors and earn in-game advertising cents for years and you'll find me all over the social networks, gaming portals and yearly meetings. B. I"ll work for my boss, 24/7 and make games per title or as a part of a talented team, distribution? His problem!. C. I"ll create special ad-games for big companies combining my talent with my marketing abilities.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;How to make money from your Flash game?&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6631581409677459717-3881119662426771433?l=money-from-flash-games-sponsorships.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://money-from-flash-games-sponsorships.blogspot.com/feeds/3881119662426771433/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6631581409677459717&amp;postID=3881119662426771433' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/3881119662426771433'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/3881119662426771433'/><link rel='alternate' type='text/html' href='http://money-from-flash-games-sponsorships.blogspot.com/2009/01/casual-games-industry-2009-forecast-in.html' title='Casual games industry 2009 forecast in 3 points'/><author><name>Flash Games Developer</name><uri>http://www.blogger.com/profile/16323095092632061368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://1.bp.blogspot.com/_uTyJlvS9SJE/SKFZbstbbHI/AAAAAAAAABE/_sN-K6_MJHQ/s1600-R/Alona_Grahams.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_uTyJlvS9SJE/SW8ASW40xoI/AAAAAAAAADg/aLQU4P4kIHM/s72-c/Playstation_3_Sexy_Girls.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6631581409677459717.post-8535192324380021286</id><published>2008-11-24T02:53:00.000-08:00</published><updated>2011-10-02T13:39:49.504-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='newgrounds'/><category scheme='http://www.blogger.com/atom/ns#' term='developer'/><category scheme='http://www.blogger.com/atom/ns#' term='API'/><category scheme='http://www.blogger.com/atom/ns#' term='community'/><category scheme='http://www.blogger.com/atom/ns#' term='Tom fulp'/><category scheme='http://www.blogger.com/atom/ns#' term='sharks'/><category scheme='http://www.blogger.com/atom/ns#' term='integrate'/><category scheme='http://www.blogger.com/atom/ns#' term='Casual gamers'/><category scheme='http://www.blogger.com/atom/ns#' term='flash'/><title type='text'>There's something about NewGrounds….</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;a href="http://money-from-flash-games-sponsorships.blogspot.com/"&gt;&lt;img alt="Cranck - Is NewGrounds collapsing?" border="0" src="http://i157.photobucket.com/albums/t47/irisheyes8126/jasonstatham.jpg" style="float: right; height: 292px; margin: 0px 0px 10px 10px; width: 267px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;Newgrounds।com or in its humanly name Tom Fulp (a young, talented site/games developer and naïve some might say) is a veteran gaming portal, still aiming for thaws lonely-lets-play-all-day teenagers. Nevertheless, Tom's wife gave birth almost live on their blog, the site handles hundreds of new summation daily, the unique points system still kick's ass, and the new gold membership method, along with the independent merchandise store, there's something about NewGrounds, that keeps it ticking.&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;strong&gt;Let's take a look at NewGrounds.com statistics&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;1. Tom (`30) launched NewGrounds.com on 1995.&lt;br /&gt;2. More than 1.5 registered users.&lt;br /&gt;3. Since Nov, 2007 about 500K of Flash files were submitted, about 30% are online.&lt;br /&gt;4। July, 2007 – Tom relaunched the site with its content rating methods.&lt;/div&gt;&lt;div&gt;&lt;strong&gt;NewGrounds, in a social way&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;NewGrounds is one of the oldest 'let's make it a little more than just a game portal and let people create content regardless to the game' sites around। Every user gets a cool personal page with blogging capabilities and games/images/Flash files uploader। Flash game developers are enabled to integrate NewGrounds's API kit, and make money while serving NewGrounds Ads.&lt;/div&gt;&lt;div&gt;&lt;strong&gt;NG, Pros&lt;/strong&gt;:&lt;br /&gt;- Great games.&lt;br /&gt;- One of the best places to be after you're a serial game developer.&lt;br /&gt;- Tom keeps it updated - graphically and mentally.&lt;br /&gt;- The game developing community is there.&lt;br /&gt;&lt;strong&gt;NG, Cons&lt;/strong&gt;:&lt;br /&gt;- For a Flash game developer, it'll be very hard to start among sharks.&lt;br /&gt;- Not that friendly for first time user, especially not for casual gamers.&lt;br /&gt;- The personal pages are somehow boring if you see more then 10.&lt;br /&gt;- It seems like only professional are welcomed.&lt;/div&gt;&lt;div&gt;&lt;strong&gt;Are there any NG alternatives?&lt;/strong&gt;&lt;br /&gt;1. For socializing and gaming: &lt;a href="http://www.kongregate.com/"&gt;&lt;strong&gt;&lt;span style="color: #333333;"&gt;Kongr&lt;/span&gt;&lt;span style="color: red;"&gt;egate&lt;/span&gt;&lt;/strong&gt;&lt;/a&gt;, &lt;a href="http://www.nonoba.com/"&gt;&lt;strong&gt;&lt;span style="color: #009900;"&gt;Non&lt;/span&gt;&lt;span style="color: white;"&gt;ba&lt;/span&gt;&lt;/strong&gt;&lt;/a&gt;.&lt;br /&gt;2. For gaming and socializing: &lt;a href="http://www.miniclip.com/"&gt;&lt;strong&gt;&lt;span style="color: #ff9900;"&gt;Mini&lt;/span&gt;&lt;span style="color: #3366ff;"&gt;clip&lt;/span&gt;&lt;/strong&gt;&lt;/a&gt;, &lt;a href="http://www.armorgames.com/"&gt;&lt;strong&gt;&lt;span style="color: #009900;"&gt;Armor&lt;/span&gt;&lt;span style="color: #999999;"&gt;Games&lt;/span&gt;&lt;/strong&gt; &lt;/a&gt;and &lt;a href="http://www.hallpass.com/"&gt;&lt;strong&gt;&lt;span style="color: #009900;"&gt;Hall&lt;/span&gt;&lt;span style="color: white;"&gt;pass&lt;/span&gt;&lt;/strong&gt;&lt;/a&gt;.&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;How to make money from your Flash game?&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6631581409677459717-8535192324380021286?l=money-from-flash-games-sponsorships.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://money-from-flash-games-sponsorships.blogspot.com/feeds/8535192324380021286/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6631581409677459717&amp;postID=8535192324380021286' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/8535192324380021286'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/8535192324380021286'/><link rel='alternate' type='text/html' href='http://money-from-flash-games-sponsorships.blogspot.com/2008/11/theres-something-about-newgrounds.html' title='There&apos;s something about NewGrounds….'/><author><name>Flash Games Developer</name><uri>http://www.blogger.com/profile/16323095092632061368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://1.bp.blogspot.com/_uTyJlvS9SJE/SKFZbstbbHI/AAAAAAAAABE/_sN-K6_MJHQ/s1600-R/Alona_Grahams.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6631581409677459717.post-2662705469508826324</id><published>2008-11-13T07:10:00.000-08:00</published><updated>2011-10-02T13:39:13.002-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='newgrounds'/><category scheme='http://www.blogger.com/atom/ns#' term='sponsorship'/><category scheme='http://www.blogger.com/atom/ns#' term='in games ads'/><category scheme='http://www.blogger.com/atom/ns#' term='xpogames'/><category scheme='http://www.blogger.com/atom/ns#' term='game developer'/><category scheme='http://www.blogger.com/atom/ns#' term='kongregate'/><category scheme='http://www.blogger.com/atom/ns#' term='Hallpass'/><category scheme='http://www.blogger.com/atom/ns#' term='host games'/><category scheme='http://www.blogger.com/atom/ns#' term='money making'/><category scheme='http://www.blogger.com/atom/ns#' term='commercial games'/><category scheme='http://www.blogger.com/atom/ns#' term='API Integration'/><category scheme='http://www.blogger.com/atom/ns#' term='SEO'/><category scheme='http://www.blogger.com/atom/ns#' term='flash game'/><category scheme='http://www.blogger.com/atom/ns#' term='make money'/><title type='text'>The best six tips for Flash game developer to make money</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;a href="http://money-from-flash-games-sponsorships.blogspot.com/"&gt;&lt;img alt="Six flash developing games tips" border="0" id="BLOGGER_PHOTO_ID_5268161887228583730" src="http://4.bp.blogspot.com/_uTyJlvS9SJE/SRxFUxOC3zI/AAAAAAAAADY/pdnsTFZR9Ws/s320/Six_Money_Tips_For_Flash_Games_Developers.jpg" style="float: right; height: 282px; margin: 0px 0px 10px 10px; width: 275px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;&lt;span style="font-family: arial;"&gt;There are a lot of tips which I can blurb (and already blurbed) about, in money making methods and the ongoing marathon। However, now – today – you've just came across the best six tips for Flash game developer about 'how to make money from Flash games developing'.&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="font-family: arial;"&gt;1. The oldest way to make money is getting the game &lt;strong&gt;sponsored&lt;/strong&gt; – You do it after developing it, getting the best audio and graphics you can. Pros: It's cash. Cons: Hard to get.&lt;br /&gt;2. &lt;strong&gt;Host&lt;/strong&gt; your games and draw the players in – There are several independent Flash game developers who activated personal sites for own games hosting. They put ads around it, they have millions gameplays. Pros: No middle-man. Cons: You should understand SEO.&lt;br /&gt;3. &lt;strong&gt;In game ads&lt;/strong&gt; – Their simple, gets you a fluent income and possible to combine with 1 + 2. Pros: Very fast integration. Cons: Less than $1 for every 1000 gameplays.&lt;br /&gt;4. Sell the game/your abilities – McDonalds, CNN and other great companies are looking for game developers for &lt;strong&gt;commercial&lt;/strong&gt; needs. Be the one. Pros: Lots of money. Cons: Very hard to get.&lt;br /&gt;5. Good game is a one with lots of "I die for this game" users. So make a&lt;strong&gt; better version&lt;/strong&gt; and take money for it. They'll buy it. You'll make money. Pros: You make money for a game 90% already developed. Cons: You should first develop a hit.&lt;br /&gt;6. API &lt;strong&gt;Integration&lt;/strong&gt; – &lt;a href="http://www.hallpass.com/"&gt;&lt;strong&gt;&lt;span style="color: #009900;"&gt;Hall&lt;/span&gt;&lt;span style="color: #000099;"&gt;pass&lt;/span&gt;&lt;/strong&gt;&lt;/a&gt;, &lt;a href="http://www.kongregate.com/"&gt;&lt;span style="color: #cc0000;"&gt;&lt;strong&gt;Kong&lt;span style="color: #333333;"&gt;regate&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/a&gt;&amp;nbsp;etc, might pay you for integrating their API into your game. This way, you'll be sending highscores directly into their database, and get paid for each user/integration/game. Pros: Trendi, very important for public relation and social marketing. Cons: It's the end of the tip.&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;How to make money from your Flash game?&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6631581409677459717-2662705469508826324?l=money-from-flash-games-sponsorships.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://money-from-flash-games-sponsorships.blogspot.com/feeds/2662705469508826324/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6631581409677459717&amp;postID=2662705469508826324' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/2662705469508826324'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/2662705469508826324'/><link rel='alternate' type='text/html' href='http://money-from-flash-games-sponsorships.blogspot.com/2008/11/best-six-tips-for-flash-game-developer.html' title='The best six tips for Flash game developer to make money'/><author><name>Flash Games Developer</name><uri>http://www.blogger.com/profile/16323095092632061368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://1.bp.blogspot.com/_uTyJlvS9SJE/SKFZbstbbHI/AAAAAAAAABE/_sN-K6_MJHQ/s1600-R/Alona_Grahams.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_uTyJlvS9SJE/SRxFUxOC3zI/AAAAAAAAADY/pdnsTFZR9Ws/s72-c/Six_Money_Tips_For_Flash_Games_Developers.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6631581409677459717.post-4323519301728540230</id><published>2008-11-04T05:54:00.000-08:00</published><updated>2011-10-02T13:38:57.211-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ArmorGames'/><category scheme='http://www.blogger.com/atom/ns#' term='xpogames'/><category scheme='http://www.blogger.com/atom/ns#' term='kongregate'/><category scheme='http://www.blogger.com/atom/ns#' term='game developer'/><category scheme='http://www.blogger.com/atom/ns#' term='independent'/><category scheme='http://www.blogger.com/atom/ns#' term='Casual gamers'/><category scheme='http://www.blogger.com/atom/ns#' term='congregate'/><category scheme='http://www.blogger.com/atom/ns#' term='Mochiads'/><title type='text'>Big changes – Kongregate is getting social</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;a href="http://4.bp.blogspot.com/_uTyJlvS9SJE/SRBVXtfjxmI/AAAAAAAAADQ/_8pJEvb4Jrw/s1600-h/Kongregate_Screen_Shot.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5264801830233425506" src="http://4.bp.blogspot.com/_uTyJlvS9SJE/SRBVXtfjxmI/AAAAAAAAADQ/_8pJEvb4Jrw/s320/Kongregate_Screen_Shot.jpg" style="display: block; height: 67px; margin: 0px auto 10px; text-align: center; width: 320px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;div&gt;&lt;strong&gt;One of the only (and lonely) independent game developers community sites, is as well known – Kongregate। K gives a very profitable business model for game developers and recently changed their whole interface in order to become more social. Is it all about a new gamers/developers social network?&lt;/strong&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;Since early 2007, young/old, companies &amp;amp; independent game developers has finally got the right web support they needed। Mochiads started serving in game advertising (as Google does since last month), NewGrounds became more serious and two American brother &amp;amp; sister established Kongregate.&lt;br /&gt;The K interface changed few weeks ago living no doubt: Kongregate needs the casual gamers and is whiling to invest in socializing tools. As long as K's developing community stays in-house (as they called to stay since the restriction of using other in-game advertising methods), that just might work.&lt;br /&gt;&lt;br /&gt;However, since the launch of the other gaming social networks for game developers, there are rumors about amazing socializing and marketing tools for game developers. The business model is the same as K's (without the restriction) + the Google Adsense revenue sharing.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;How to make money from your Flash game?&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6631581409677459717-4323519301728540230?l=money-from-flash-games-sponsorships.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://money-from-flash-games-sponsorships.blogspot.com/feeds/4323519301728540230/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6631581409677459717&amp;postID=4323519301728540230' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/4323519301728540230'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/4323519301728540230'/><link rel='alternate' type='text/html' href='http://money-from-flash-games-sponsorships.blogspot.com/2008/11/big-changes-kongregate-is-getting.html' title='Big changes – Kongregate is getting social'/><author><name>Flash Games Developer</name><uri>http://www.blogger.com/profile/16323095092632061368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://1.bp.blogspot.com/_uTyJlvS9SJE/SKFZbstbbHI/AAAAAAAAABE/_sN-K6_MJHQ/s1600-R/Alona_Grahams.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_uTyJlvS9SJE/SRBVXtfjxmI/AAAAAAAAADQ/_8pJEvb4Jrw/s72-c/Kongregate_Screen_Shot.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6631581409677459717.post-988617729316114039</id><published>2008-10-27T02:16:00.000-07:00</published><updated>2011-10-02T13:38:01.967-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='newgrounds'/><category scheme='http://www.blogger.com/atom/ns#' term='YouTube'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='meez'/><category scheme='http://www.blogger.com/atom/ns#' term='xpogames'/><category scheme='http://www.blogger.com/atom/ns#' term='kongregate'/><category scheme='http://www.blogger.com/atom/ns#' term='facebook applications'/><category scheme='http://www.blogger.com/atom/ns#' term='flash'/><title type='text'>Three web sites no Flash game developer can avoid these days</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;a href="http://money-from-flash-games-sponsorships.blogspot.com/"&gt;&lt;img alt="Artificial Life V Girls" border="0" id="BLOGGER_PHOTO_ID_5261763687635711282" src="http://1.bp.blogspot.com/_uTyJlvS9SJE/SQWKMiWTdTI/AAAAAAAAAC4/IMqR21IrlDg/s320/Untitled.jpg" style="cursor: pointer; float: right; height: 248px; margin: 0pt 0pt 10px 10px; width: 251px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;style&gt;body {margin:8px} .tr-field {font:normal x-small arial}&lt;/style&gt;&lt;br /&gt;&lt;div style="font-family: arial;"&gt;&lt;strong&gt;As a Flash game developer, you have 3 reasons to check out  new/leading web sites: 1. You take a break (and this is what porn sites are  for). 2. You have to see others work &amp;amp; trends. 3. You have to make money  from your casual games and you're looking for monetizing methods. Well, drop the  porn sites, and I'll show you how deep the rabbit hole goes.&lt;br /&gt;&lt;/strong&gt;&lt;br /&gt;1.  &lt;a href="http://www.armorgames.com/"&gt;&lt;strong&gt;ArmorGames&lt;/strong&gt;&lt;/a&gt; - a। The first thing you should know is that they  have no porn content. Sorry. b. Armorgames is an amazing place for casual games.  They have it all - they sponsor games, they hire game developers - they need new  games in order to pass the next month, and as a content creator you are wanted!&lt;br /&gt;&lt;span style="font-size: 85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: arial;"&gt;&lt;/div&gt;&lt;div style="font-family: arial;"&gt;&lt;span style="font-size: 85%;"&gt;You also have MiniClip, Meez, Cafe, NewGrounds etc - Don't worry most of  them are unique and special in it's own way। Flash game developers should take  advantage over the differences between these great sites. Mochiads is a little  different - they're all about giving you great business modal.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: arial;"&gt;&lt;/div&gt;&lt;div style="font-family: arial;"&gt;2. &lt;a href="http://www.facebook.com/"&gt;&lt;strong&gt;Facebook&lt;/strong&gt;&lt;/a&gt; - a। They know gaming (especially social  gaming) is the thing that makes it going, so they invest in game developing and  the usabilty of their applications. b. They have more audience that you  need.&lt;br /&gt;&lt;span style="font-size: 85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: arial;"&gt;&lt;/div&gt;&lt;div style="font-family: arial;"&gt;&lt;span style="font-size: 85%;"&gt;Myspace as Facebook, Bebo (with the dual support of facebook applications  as well as OpenSocial methods by Google) all give a great stage for gaming  between the virtual worlds they create around you। Use them to market.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: arial;"&gt;&lt;/div&gt;&lt;div style="font-family: arial;"&gt;&lt;span style="font-size: 85%;"&gt;Good old Kongregate (which disallow having in game advertising rather then  they're own), give flash game developers the opportunity to upload games, having  them monetized by in game and around game ads, socialize and getting the  suitable stage as been a real content creators. Kong treats game  developers as YouTube(/Google) treats film makers.&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;How to make money from your Flash game?&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6631581409677459717-988617729316114039?l=money-from-flash-games-sponsorships.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://money-from-flash-games-sponsorships.blogspot.com/feeds/988617729316114039/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6631581409677459717&amp;postID=988617729316114039' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/988617729316114039'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/988617729316114039'/><link rel='alternate' type='text/html' href='http://money-from-flash-games-sponsorships.blogspot.com/2008/10/three-web-sites-no-flash-game-developer.html' title='Three web sites no Flash game developer can avoid these days'/><author><name>Flash Games Developer</name><uri>http://www.blogger.com/profile/16323095092632061368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://1.bp.blogspot.com/_uTyJlvS9SJE/SKFZbstbbHI/AAAAAAAAABE/_sN-K6_MJHQ/s1600-R/Alona_Grahams.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_uTyJlvS9SJE/SQWKMiWTdTI/AAAAAAAAAC4/IMqR21IrlDg/s72-c/Untitled.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6631581409677459717.post-3676032346039679080</id><published>2008-10-13T04:10:00.000-07:00</published><updated>2011-10-02T13:36:33.868-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='casual game Developing QA gamers'/><category scheme='http://www.blogger.com/atom/ns#' term='Flash game developing'/><category scheme='http://www.blogger.com/atom/ns#' term='Designer Developer flash game gamer gaming monetize monetizing'/><category scheme='http://www.blogger.com/atom/ns#' term='Flash developers'/><category scheme='http://www.blogger.com/atom/ns#' term='game development world'/><title type='text'>How much money can a Flash programmer make from Flash game developing?</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;a href="http://money-from-flash-games-sponsorships.blogspot.com/"&gt;&lt;img alt="Flash game developer make money?" border="0" id="BLOGGER_PHOTO_ID_5256596028704115778" src="http://1.bp.blogspot.com/_uTyJlvS9SJE/SPMuPMqjTEI/AAAAAAAAAB8/BS8gdn0xAag/s320/Flash_Developer_Make_Money.jpg" style="cursor: pointer; float: right; margin: 0pt 0pt 10px 10px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family: arial; font-weight: bold;"&gt;Since start blogging about making money as a Flash developer, I've been filtering the big question of most of the Flash developers out-there: How much money can a game developer make as a freelancer? How much money can a Flash developer make by developing Ad-games? Join in-game-advertising networks? Let's start…&lt;/span&gt;  &lt;span style="font-family: arial;"&gt;&lt;br /&gt;&lt;br /&gt;Most of the Flash technology programmers in the world were in some point of her life in the situation where they had to decide: Should I go into casual games developing? This issue was on my mind as a Flash site developer since it’s all about finance questions – How much money will I make if I'll stop developing crappy Flash sites and start develop amazing casual games.&lt;/span&gt; &lt;span style="font-family: arial;"&gt;If you try to calculate how much will you exactly make – you're heading the wrong way.&lt;br /&gt;&lt;br /&gt;Ask yourself first:&lt;/span&gt; &lt;span style="font-family: arial;"&gt;&lt;br /&gt;1. Can I run my own business?&lt;/span&gt;&lt;span style="font-family: arial;"&gt;2. Can I work from home?&lt;/span&gt; &lt;span style="font-family: arial;"&gt;&lt;br /&gt;3. Do I have the ability to work alone, in professionalism matters?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial;"&gt;4. Am I ready to get into the online life of MySpace/Faceboook/NewGrounds/Xpogames etc…? (If you just said: "Huh?" them forget the rest, you're not ready!).&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family: arial;"&gt;Check out these few facts:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial;"&gt;1. There are special portals for game developers: Kongregate, Armor Games, Miniclip etc. Use them.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial;"&gt;2. Mochiads (and Google with new bet testing) can supply advertisers for any Flash game. You get paid per click (for 1000 gameplayes, you'll get around $1).&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial;"&gt;3. Developing games in Flash is the easiest way (the easiest, not 'easy') to get into the game development world.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;How to make money from your Flash game?&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6631581409677459717-3676032346039679080?l=money-from-flash-games-sponsorships.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://money-from-flash-games-sponsorships.blogspot.com/feeds/3676032346039679080/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6631581409677459717&amp;postID=3676032346039679080' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/3676032346039679080'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/3676032346039679080'/><link rel='alternate' type='text/html' href='http://money-from-flash-games-sponsorships.blogspot.com/2008/10/how-much-money-can-flash-programmer.html' title='How much money can a Flash programmer make from Flash game developing?'/><author><name>Flash Games Developer</name><uri>http://www.blogger.com/profile/16323095092632061368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://1.bp.blogspot.com/_uTyJlvS9SJE/SKFZbstbbHI/AAAAAAAAABE/_sN-K6_MJHQ/s1600-R/Alona_Grahams.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_uTyJlvS9SJE/SPMuPMqjTEI/AAAAAAAAAB8/BS8gdn0xAag/s72-c/Flash_Developer_Make_Money.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6631581409677459717.post-8873068194128490356</id><published>2008-09-15T06:34:00.000-07:00</published><updated>2008-09-15T06:41:10.385-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='casual game Developing QA gamers'/><title type='text'>Can you make the best casual game ever?! (Part 3)</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_uTyJlvS9SJE/SM5l6rYOiLI/AAAAAAAAABs/QLqmxJt_7QI/s1600-h/1.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5246242674684364978" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://1.bp.blogspot.com/_uTyJlvS9SJE/SM5l6rYOiLI/AAAAAAAAABs/QLqmxJt_7QI/s320/1.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;Developing the best casual game ever means you deeply understands the true meaning of casual gaming। It means you are skilled developer and it means you should stop…&lt;/strong&gt; &lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;1। ॥asking your mom how does she feels with the main character movement across the game platform. Loose old &amp;amp; bad habits, use QA gamers. &lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;2। ॥developing while using different substances. Yes, I know – half of you think: " substances?!...using?!?! SAY WHAT?!?" and the other half thinks: "But hi, dude, I mean common, no as in NO?!?...no way". Try. It'll make your eyes reopened. &lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;3। ॥embedding downloaded MP3 files or ripped YouTube audios into your games. Use talented artists, they waiting for your call. &lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;4. ..using 'black-hat' methods &amp;amp; tricky ways to revile your games. Use the dedicated portals, be dynamic – remake them as application in major social networks. Start your own blog (… ).&lt;br /&gt;&lt;br /&gt;That's it for now...C U on Part 4 of "&lt;strong&gt;Can you make the best casual game ever&lt;/strong&gt;?" &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;How to make money from your Flash game?&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6631581409677459717-8873068194128490356?l=money-from-flash-games-sponsorships.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://money-from-flash-games-sponsorships.blogspot.com/feeds/8873068194128490356/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6631581409677459717&amp;postID=8873068194128490356' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/8873068194128490356'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/8873068194128490356'/><link rel='alternate' type='text/html' href='http://money-from-flash-games-sponsorships.blogspot.com/2008/09/can-you-make-best-casual-game-ever-part.html' title='Can you make the best casual game ever?! (Part 3)'/><author><name>Flash Games Developer</name><uri>http://www.blogger.com/profile/16323095092632061368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://1.bp.blogspot.com/_uTyJlvS9SJE/SKFZbstbbHI/AAAAAAAAABE/_sN-K6_MJHQ/s1600-R/Alona_Grahams.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_uTyJlvS9SJE/SM5l6rYOiLI/AAAAAAAAABs/QLqmxJt_7QI/s72-c/1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6631581409677459717.post-7233686320671559240</id><published>2008-09-04T05:06:00.000-07:00</published><updated>2008-09-04T07:00:55.010-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game developing'/><category scheme='http://www.blogger.com/atom/ns#' term='java'/><category scheme='http://www.blogger.com/atom/ns#' term='dying technology'/><category scheme='http://www.blogger.com/atom/ns#' term='game developers'/><category scheme='http://www.blogger.com/atom/ns#' term='shockwave'/><category scheme='http://www.blogger.com/atom/ns#' term='Silverlight'/><category scheme='http://www.blogger.com/atom/ns#' term='flash'/><title type='text'>Game developers, stop using Flash for game developing!!!</title><content type='html'>&lt;strong&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;As a game developer, casual games that is, you can choose to develop your game (assuming the graphics, audio and the idea itself are 'no problem' missions for you) in &lt;span style="color: #783f04;"&gt;Java&lt;/span&gt;, &lt;span style="color: #cc0000;"&gt;Shockwave&lt;/span&gt;, &lt;span style="color: #38761d;"&gt;Flash&lt;/span&gt; or &lt;span style="color: #0b5394;"&gt;SilverLight&lt;/span&gt;. Let's look closely on the Yes's and No's regarding casual games development platforms and developing languages.&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://money-from-flash-games-sponsorships.blogspot.com/2008/09/game-developers-stop-using-flash-for.html" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img ad="true" alt="Flash game developer sexy legs" border="0" height="200" src="http://www.blogmfc.com/content/binary/blogmfc-sexy-silverlight-teasing.jpg" width="130" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;strong&gt;&lt;span style="color: #0b5394;"&gt;Silverlight&lt;/span&gt;&lt;/strong&gt; – &lt;span style="color: #0b5394;"&gt;Silverlight&lt;/span&gt;, a new technology by Microsoft is in its (very) early stages and therefore should be treated differently. I think you should read and test it, it might become a hit. For these days, leave MS products as far as you can from your mind.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;strong&gt;&lt;span style="color: #783f04;"&gt;Java&lt;/span&gt;&lt;/strong&gt; –"Every computers runs &lt;span style="color: #783f04;"&gt;Java&lt;/span&gt;", true although there are more &lt;span style="color: #38761d;"&gt;Flash&lt;/span&gt; players installed on PC's around the world then &lt;span style="color: #783f04;"&gt;Java&lt;/span&gt; support.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;strong&gt;&lt;span style="color: #cc0000;"&gt;Shockwave&lt;/span&gt;&lt;/strong&gt; – forget it! It's a dying technology with no real future.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;strong&gt;&lt;span style="color: #38761d;"&gt;Flash&lt;/span&gt;&lt;/strong&gt;:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;a. Once upon a time, there were many site developing companies who developed full Flash sites. However these days, no reasonable client would ask for full &lt;span style="color: #38761d;"&gt;Flash&lt;/span&gt; site and Adobe invests in the &lt;span style="color: #38761d;"&gt;Flash&lt;/span&gt; abilities as casual game developing platform.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;b. Most of the worlds PC's runs &lt;span style="color: #38761d;"&gt;Flash&lt;/span&gt; player.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;c. Most of the game portals accept&amp;nbsp;&lt;span style="color: #38761d;"&gt;Flash&lt;/span&gt; games with no problems.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;So…do you really think you should stop using &lt;span style="color: #38761d;"&gt;Flash&lt;/span&gt; for game developing???&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;How to make money from your Flash game?&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6631581409677459717-7233686320671559240?l=money-from-flash-games-sponsorships.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://money-from-flash-games-sponsorships.blogspot.com/feeds/7233686320671559240/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6631581409677459717&amp;postID=7233686320671559240' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/7233686320671559240'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/7233686320671559240'/><link rel='alternate' type='text/html' href='http://money-from-flash-games-sponsorships.blogspot.com/2008/09/game-developers-stop-using-flash-for.html' title='Game developers, stop using Flash for game developing!!!'/><author><name>Flash Games Developer</name><uri>http://www.blogger.com/profile/16323095092632061368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://1.bp.blogspot.com/_uTyJlvS9SJE/SKFZbstbbHI/AAAAAAAAABE/_sN-K6_MJHQ/s1600-R/Alona_Grahams.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6631581409677459717.post-2092226127998009674</id><published>2008-08-25T02:19:00.000-07:00</published><updated>2008-08-25T03:38:58.313-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Casual gamer gaming games flash developing'/><title type='text'>Can you make the best casual game ever?! (Part 2)</title><content type='html'>&lt;strong&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;The &lt;/span&gt;&lt;a href="http://money-from-flash-games-sponsorships.blogspot.com/2008/08/can-you-make-best-casual-game-ever-part.html"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;first part of "Can you make the best casual game ever?!"&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt; was mostly about basic steps every game developer should take in order to accomplish his best casual game ever. This one is all about 4 points that every casual gamer is hoping to find in your game.&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a title="Very Sexy Developer" href="http://money-from-flash-games-sponsorships.blogspot.com/2008/08/can-you-make-best-casual-game-ever-part_25.html" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Sexy Flash game developer"border="0" fd="true" src="http://2.bp.blogspot.com/_uTyJlvS9SJE/SLKLVGPdp1I/AAAAAAAAABc/LgApF1KrNC0/s320-R/Sexy_Falsh_Game_Developer.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;1. Scoring – Your scoring system should be based on skills and achievements, remember the psychological factors involved in getting rewarded. Remember that a casual gamer is looking for fun, relaxation and….fun.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;2. Make the thumbnail, the intro and the game itself similar – Flash game developers tends to use professional help for the thumbnail &amp;amp; intro graphics while presenting a poor puzzle/maze game. You should keep in mind that a casual gamer is like a new user at your online store – you really need him to pass through all the intro stuff and checkout (play the game) while trusting you as you let him pick on the gameplay just before he started it.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;3. Good feedback helps making an intuitive gamplay. Use audio and video to emphasize the positive actions of the gamer.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;4. Make sure you develop an idea you're all excited about. You're probably different then your end-customer, however, a work of an excited professional is always better then another crappy puzzle.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;That's it for now...C U on Part 3 of "&lt;strong&gt;Can you make the best casual game ever&lt;/strong&gt;?"&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;How to make money from your Flash game?&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6631581409677459717-2092226127998009674?l=money-from-flash-games-sponsorships.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://money-from-flash-games-sponsorships.blogspot.com/feeds/2092226127998009674/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6631581409677459717&amp;postID=2092226127998009674' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/2092226127998009674'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/2092226127998009674'/><link rel='alternate' type='text/html' href='http://money-from-flash-games-sponsorships.blogspot.com/2008/08/can-you-make-best-casual-game-ever-part_25.html' title='Can you make the best casual game ever?! (Part 2)'/><author><name>Flash Games Developer</name><uri>http://www.blogger.com/profile/16323095092632061368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://1.bp.blogspot.com/_uTyJlvS9SJE/SKFZbstbbHI/AAAAAAAAABE/_sN-K6_MJHQ/s1600-R/Alona_Grahams.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_uTyJlvS9SJE/SLKLVGPdp1I/AAAAAAAAABc/LgApF1KrNC0/s72-Rc/Sexy_Falsh_Game_Developer.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6631581409677459717.post-6583791079372427413</id><published>2008-08-21T05:27:00.000-07:00</published><updated>2008-08-21T05:56:19.076-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sponsorship'/><category scheme='http://www.blogger.com/atom/ns#' term='Line Rider'/><category scheme='http://www.blogger.com/atom/ns#' term='Flash game developers'/><category scheme='http://www.blogger.com/atom/ns#' term='Zuma'/><category scheme='http://www.blogger.com/atom/ns#' term='casual games'/><title type='text'>Can you make the best casual game ever? (Part 1)</title><content type='html'>&lt;strong&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Flash game developers are trying their best to create hits. Line Rider, Zuma and other casual games made millions for their developers and if you ever developed a Flash game, you've probably thought - "Hi! this might be a hit, I'm going to be reach!!!". Well, this is Part 1 if 'Can you make the best casual game ever?'&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_uTyJlvS9SJE/SK1iKXO4KPI/AAAAAAAAABU/rBg0W8y7X8E/s1600-h/1.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" fd="true" src="http://1.bp.blogspot.com/_uTyJlvS9SJE/SK1iKXO4KPI/AAAAAAAAABU/u2db4GGI3V8/s320-R/1.gif" /&gt;&lt;/a&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;The "Can you make the best casual game ever?" series will be mainly a list of Dos &amp;amp; Don'ts, lets start with the obvious:&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;1. There’s no formula for a good idea/casual game, but there's one for a bad one. Developing games is art rather than science. Think of: Luck, personal experience and inspiration.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;(Check these link: a. &lt;a href="http://money-from-flash-games-sponsorships.blogspot.com/2008/08/and-worth-casual-games-are-flash.html"&gt;The worst game ever&lt;/a&gt;. b. &lt;a href="http://money-from-flash-games-sponsorships.blogspot.com/2008/06/getting-help-in-developing-flash-games.html"&gt;Inspiration platform&lt;/a&gt;).&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;2. Allow the gamers to choose different difficulty levels.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;3. Make the reading part as fun as you can, people don't like it.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;4. Don't ask for any kind of sponsorship, if you agree for every thing, it means you don't believe the ability of your game to become a hit.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;5. Don't mix different input devices, using the mouse and the keyboard at the same time is something most of the casual gamers don't like.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;6. Pick an easy to spell, easy to pronounce game title. You want people to remember and recommend it don't you?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;That's it for now...C U on Part 2 of "&lt;strong&gt;Can you make the best casual game ever?&lt;/strong&gt;"&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;How to make money from your Flash game?&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6631581409677459717-6583791079372427413?l=money-from-flash-games-sponsorships.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://money-from-flash-games-sponsorships.blogspot.com/feeds/6583791079372427413/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6631581409677459717&amp;postID=6583791079372427413' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/6583791079372427413'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/6583791079372427413'/><link rel='alternate' type='text/html' href='http://money-from-flash-games-sponsorships.blogspot.com/2008/08/can-you-make-best-casual-game-ever-part.html' title='Can you make the best casual game ever? (Part 1)'/><author><name>Flash Games Developer</name><uri>http://www.blogger.com/profile/16323095092632061368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://1.bp.blogspot.com/_uTyJlvS9SJE/SKFZbstbbHI/AAAAAAAAABE/_sN-K6_MJHQ/s1600-R/Alona_Grahams.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_uTyJlvS9SJE/SK1iKXO4KPI/AAAAAAAAABU/u2db4GGI3V8/s72-Rc/1.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6631581409677459717.post-4910948616959021832</id><published>2008-08-19T04:23:00.000-07:00</published><updated>2008-08-19T04:34:17.655-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='World of Warcraft'/><category scheme='http://www.blogger.com/atom/ns#' term='gamers'/><category scheme='http://www.blogger.com/atom/ns#' term='Boston University'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='Aiwa University'/><title type='text'>Gaming is good for….gamers?!?!</title><content type='html'>&lt;strong&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;According to a research held by Boston University, gaming can improve surgical skills, junior high students' abilities, and the scientific thinking of real sports players. The bad news? Violent games can make you….violent!&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a title="Cool_Girl_Student" href="http://money-from-flash-games-sponsorships.blogspot.com/2008/08/gaming-is-good-forgamers.html" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" fd="true" src="http://4.bp.blogspot.com/_uTyJlvS9SJE/SKqusQuWuiI/AAAAAAAAABM/zuqhCBRB80Q/s320-R/Untitled.jpg" alt="Developer_Flash_Game_Girls" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;/span&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;In the American yearly psychology conference, researchers displayed their series of gaming researches, showing that a computer based game, can improve learning abilities and has a real influence over the gamer.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;7 grade students had better processing and planning ahead abilities after playing 20 minutes in a video/computer base game they've never seen before. Medical teams were operating better surgical maneuvers as being (after hours…;-)) gamers.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;"If you want to find a great doctor, ask him for his gaming history" said the psychologist Duglass Gentiel from Aiwa University. "Instead of – what are my chances, ask your doctor are you a gamer".&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;World of Warcraft is getting (you) better!!&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Studies shows that playing World of Warcraft online multi player role game can really make you think better and calculate more parameters then the next person.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Another research shows that students, who used to play in violent games, were comfortable with real life violence.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;How to make money from your Flash game?&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6631581409677459717-4910948616959021832?l=money-from-flash-games-sponsorships.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://money-from-flash-games-sponsorships.blogspot.com/feeds/4910948616959021832/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6631581409677459717&amp;postID=4910948616959021832' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/4910948616959021832'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/4910948616959021832'/><link rel='alternate' type='text/html' href='http://money-from-flash-games-sponsorships.blogspot.com/2008/08/gaming-is-good-forgamers.html' title='Gaming is good for….gamers?!?!'/><author><name>Flash Games Developer</name><uri>http://www.blogger.com/profile/16323095092632061368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://1.bp.blogspot.com/_uTyJlvS9SJE/SKFZbstbbHI/AAAAAAAAABE/_sN-K6_MJHQ/s1600-R/Alona_Grahams.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_uTyJlvS9SJE/SKqusQuWuiI/AAAAAAAAABM/zuqhCBRB80Q/s72-Rc/Untitled.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6631581409677459717.post-4173127319535645873</id><published>2008-08-12T01:46:00.000-07:00</published><updated>2008-08-12T02:23:50.636-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Designer Developer flash game gamer gaming monetize monetizing'/><title type='text'>Monetizing Flash games – What kind of Flash game developer are you…?</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_uTyJlvS9SJE/SKFR9pt0QhI/AAAAAAAAAAw/Fz531qZ6Kxo/s1600-h/GalonaG_Kiss_The_Flash_Developer.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5233554361593119250" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://2.bp.blogspot.com/_uTyJlvS9SJE/SKFR9pt0QhI/AAAAAAAAAAw/Fz531qZ6Kxo/s320/GalonaG_Kiss_The_Flash_Developer.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;Monetizing Flash games is the act of making money out from the game you've developed। As a Flash game developer, you must already know that in order to develop Flash game, you'll need: 1. A good idea. 2. Flash developing skills. 3. Design skills (or a designer partner). 4. Web connection (to download free audio or send your audio partner – 'hey mate, I need a new track for my new game'). So you're not spending any money? Oh yes you are…the time, the work, the 'if I'll win this contest you'll get 25% mannn!' etc. In order to monetize your Flash game, first think of how much time &amp;amp; work, you're going to spent.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Before going into in-game-advertising, game sponsorships rendezvous etc, you have to determined what kind of a Flash game developer are you…?&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;u&gt;The novice/the beginner/I'm in for the money Flash game developer&lt;/u&gt;&lt;/strong&gt;:&lt;br /&gt;- You can develop a game in one day….hack; even a few hours will be enough for you…&lt;br /&gt;- You create a very simple gameplay, no leveling, no professional design.&lt;br /&gt;- Your audience understands your game in seconds।&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;u&gt;The talented Designer/Developer who decided he can make it big time&lt;/u&gt;&lt;/strong&gt;:&lt;br /&gt;- You understand the Flash abilities, and use them.&lt;br /&gt;- Your need in a great game is leading your gameplay thoughts.&lt;br /&gt;- You use powerups, complex leveling and great music.&lt;br /&gt;- You might be under contract that demands games in time।&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;u&gt;The Flash Games master&lt;/u&gt;&lt;/strong&gt;:&lt;br /&gt;- You use architecture methods to plan your game.&lt;br /&gt;- It takes you months to make the final version.&lt;br /&gt;- Amazing visualization of the gameplay, professional audio.&lt;br /&gt;- Usually, you're working in a team।&lt;br /&gt;&lt;br /&gt;Each of these Flash game developer types should know his/hers status and expect to monetize according to how much they've spent.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;How to make money from your Flash game?&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6631581409677459717-4173127319535645873?l=money-from-flash-games-sponsorships.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://money-from-flash-games-sponsorships.blogspot.com/feeds/4173127319535645873/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6631581409677459717&amp;postID=4173127319535645873' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/4173127319535645873'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/4173127319535645873'/><link rel='alternate' type='text/html' href='http://money-from-flash-games-sponsorships.blogspot.com/2008/08/monetizing-flash-games-what-kind-of.html' title='Monetizing Flash games – What kind of Flash game developer are you…?'/><author><name>Flash Games Developer</name><uri>http://www.blogger.com/profile/16323095092632061368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://1.bp.blogspot.com/_uTyJlvS9SJE/SKFZbstbbHI/AAAAAAAAABE/_sN-K6_MJHQ/s1600-R/Alona_Grahams.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_uTyJlvS9SJE/SKFR9pt0QhI/AAAAAAAAAAw/Fz531qZ6Kxo/s72-c/GalonaG_Kiss_The_Flash_Developer.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6631581409677459717.post-2704259567343749815</id><published>2008-08-07T02:33:00.000-07:00</published><updated>2008-08-07T03:08:49.201-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Flash Games'/><category scheme='http://www.blogger.com/atom/ns#' term='psychology'/><category scheme='http://www.blogger.com/atom/ns#' term='developers'/><category scheme='http://www.blogger.com/atom/ns#' term='New game. casual games'/><category scheme='http://www.blogger.com/atom/ns#' term='flash'/><category scheme='http://www.blogger.com/atom/ns#' term='navigation'/><title type='text'>"...and the worst casual games are..." (Flash developers guide for bad games)</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_uTyJlvS9SJE/SJrDEmN8YoI/AAAAAAAAAAo/O64u1AoS8C4/s1600-h/1.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5231708400890176130" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://3.bp.blogspot.com/_uTyJlvS9SJE/SJrDEmN8YoI/AAAAAAAAAAo/O64u1AoS8C4/s320/1.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;There are lots of guides about making great games. Me, myself and my blog are trying for months now to explain our position regarding how to develop top chart casual games (with Flash technology), but this time, it's all about how to make the worth casual game you can.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;- Add loud irrelevant looping sound effects.&lt;br /&gt;- Create new navigation psychology, let users explore before starting the game itself.&lt;br /&gt;- Drop all 'skip' buttons.&lt;br /&gt;- Change the main character look every stage and/or minute.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;- Design the enemies to look like friends.&lt;br /&gt;- Add ads for the 'full version' along the game play.&lt;br /&gt;- Drop 'pause' option; 'restart';and make the credits scroll after every game play.&lt;br /&gt;- Proportions? Forget about it...&lt;br /&gt;- Don't add any text for the instructions, game play or closing. Let them guess....&lt;br /&gt;&lt;br /&gt;Well, I'll stop here before someone starts developing these kind of game. Remember - think of the things you'd like to find in new games, and let it be the basics of your new game.&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;How to make money from your Flash game?&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6631581409677459717-2704259567343749815?l=money-from-flash-games-sponsorships.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://money-from-flash-games-sponsorships.blogspot.com/feeds/2704259567343749815/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6631581409677459717&amp;postID=2704259567343749815' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/2704259567343749815'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/2704259567343749815'/><link rel='alternate' type='text/html' href='http://money-from-flash-games-sponsorships.blogspot.com/2008/08/and-worth-casual-games-are-flash.html' title='&quot;...and the worst casual games are...&quot; (Flash developers guide for bad games)'/><author><name>Flash Games Developer</name><uri>http://www.blogger.com/profile/16323095092632061368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://1.bp.blogspot.com/_uTyJlvS9SJE/SKFZbstbbHI/AAAAAAAAABE/_sN-K6_MJHQ/s1600-R/Alona_Grahams.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_uTyJlvS9SJE/SJrDEmN8YoI/AAAAAAAAAAo/O64u1AoS8C4/s72-c/1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6631581409677459717.post-6881253269889173691</id><published>2008-08-06T03:00:00.000-07:00</published><updated>2008-08-06T03:37:06.097-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sponsorship'/><category scheme='http://www.blogger.com/atom/ns#' term='sponsoring'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='sponsorships'/><category scheme='http://www.blogger.com/atom/ns#' term='Making money'/><category scheme='http://www.blogger.com/atom/ns#' term='money'/><category scheme='http://www.blogger.com/atom/ns#' term='sponsors'/><category scheme='http://www.blogger.com/atom/ns#' term='game sponsorship'/><category scheme='http://www.blogger.com/atom/ns#' term='developing game'/><category scheme='http://www.blogger.com/atom/ns#' term='sponsor'/><category scheme='http://www.blogger.com/atom/ns#' term='flash game'/><category scheme='http://www.blogger.com/atom/ns#' term='game sponsor'/><title type='text'>4 great tips to get your Flash game sponsored</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_uTyJlvS9SJE/SJl4MQh9KDI/AAAAAAAAAAg/iacum0wKlLE/s1600-h/1.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5231344594158692402" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://2.bp.blogspot.com/_uTyJlvS9SJE/SJl4MQh9KDI/AAAAAAAAAAg/iacum0wKlLE/s320/1.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;&lt;span style="font-family:arial;"&gt;This 'how to get sponsor to my Flash game' article could have been twice as long at list, however, I choose only 4 really important points so you'd remember them, implement them, and then come back to my blog for some more…and there will be more.&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;1: &lt;strong&gt;Take your time – sponsoring a game is not an easy job&lt;br /&gt;&lt;/strong&gt;You should take under consideration that sponsoring a game is somehow a daily job। You need to be patient, take your time…it might take a few weeks before all sponsors even read your request.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;2: &lt;strong&gt;Let the world know you're looking for game sponsor&lt;br /&gt;&lt;/strong&gt;Send your 'sponsor my game' request to every site/portal/person who deals with sponsoring games। Send it again if you got no answer.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;3: &lt;strong&gt;Make good relations with game sponsors&lt;/strong&gt;&lt;br /&gt;Be polite, don’t' barge or resend email to 'no' sources। Show the potential sponsor a finished game with great audio and graphics. Ask (gently) for tips, sponsors are familiar with this crazy market of casual games.&lt;br /&gt;&lt;br /&gt;4: &lt;strong&gt;Game sponsorship is all about timing&lt;/strong&gt;&lt;br /&gt;a. Send your sponsorship request before reviling your game in game based communities.&lt;br /&gt;b. Send your game to the sponsor without any in-game advertisement.&lt;br /&gt;c. Don’t jump on a high offer, it might get higher.&lt;br /&gt;d. Send a game as G-rated as you can.&lt;br /&gt;e. Optimize your code for less processing power.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://money-from-flash-games-sponsorships.blogspot.com/"&gt;फ्लैश गमेस स्पोंसोर्शिप ब्लॉग&lt;/a&gt; &lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;How to make money from your Flash game?&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6631581409677459717-6881253269889173691?l=money-from-flash-games-sponsorships.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://money-from-flash-games-sponsorships.blogspot.com/feeds/6881253269889173691/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6631581409677459717&amp;postID=6881253269889173691' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/6881253269889173691'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/6881253269889173691'/><link rel='alternate' type='text/html' href='http://money-from-flash-games-sponsorships.blogspot.com/2008/08/4-great-tips-to-get-your-flash-game.html' title='4 great tips to get your Flash game sponsored'/><author><name>Flash Games Developer</name><uri>http://www.blogger.com/profile/16323095092632061368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://1.bp.blogspot.com/_uTyJlvS9SJE/SKFZbstbbHI/AAAAAAAAABE/_sN-K6_MJHQ/s1600-R/Alona_Grahams.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_uTyJlvS9SJE/SJl4MQh9KDI/AAAAAAAAAAg/iacum0wKlLE/s72-c/1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6631581409677459717.post-6611130463343661467</id><published>2008-08-04T02:29:00.000-07:00</published><updated>2008-08-04T02:34:50.786-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sponsorship'/><category scheme='http://www.blogger.com/atom/ns#' term='Flash Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Making money'/><category scheme='http://www.blogger.com/atom/ns#' term='prepaid'/><category scheme='http://www.blogger.com/atom/ns#' term='truth'/><category scheme='http://www.blogger.com/atom/ns#' term='developing'/><category scheme='http://www.blogger.com/atom/ns#' term='game'/><category scheme='http://www.blogger.com/atom/ns#' term='online gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='developer'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming industry'/><category scheme='http://www.blogger.com/atom/ns#' term='sponsorships'/><category scheme='http://www.blogger.com/atom/ns#' term='sponsored'/><category scheme='http://www.blogger.com/atom/ns#' term='flash'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>The truth about online gaming industry</title><content type='html'>&lt;a href="http://bp0.blogger.com/_uTyJlvS9SJE/SJbNJXPnLfI/AAAAAAAAAAY/JXCpWwItGyI/s1600-h/1.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5230593577979424242" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://bp0.blogger.com/_uTyJlvS9SJE/SJbNJXPnLfI/AAAAAAAAAAY/JXCpWwItGyI/s320/1.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;&lt;span style="font-family:arial;"&gt;There are many gaming industry resource and studies but there's nothing like one person accumulated knowledge to revile the truth about the online gaming industry&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;Myth&lt;/strong&gt;: &lt;u&gt;Making money from developing Flash games is hard&lt;/u&gt;!&lt;br /&gt;&lt;u&gt;Truth&lt;/u&gt;: It's not। Making money from Flash games developing is all about your marketing skills – do your homework, check out sponsorships, in-game advertisement, 'pay per intro' methods and 'pay per intro ads click' methods. Don't forget to submit your game into as many game development contests as you can integrate into your game, they'll make your game exposed and might win some amazing amounts for you.&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;strong&gt;Myth&lt;/strong&gt;: &lt;u&gt;Getting my game sponsored is easy&lt;/u&gt;!&lt;br /&gt;&lt;u&gt;Truth&lt;/u&gt;: It's not. The price of sponsorships went from $200-$1500 for the average Flash game, to $1000-$3000 still it is harder to get the sponsor to spend these amount on your game. There are many 'let's make sponsors and game developers come together sites' (like my own blog – &lt;/span&gt;&lt;/div&gt;&lt;a href="http://money-from-flash-games-sponsorships.blogspot.com/" target="_blank"&gt;&lt;span style="font-family:arial;"&gt;Flash games money making&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:arial;"&gt;), but your game must be a potential hit to hit the Jackpot।&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;strong&gt;Myth&lt;/strong&gt;: &lt;u&gt;Great games are only made by developing teams&lt;/u&gt;!&lt;br /&gt;&lt;u&gt;Truth&lt;/u&gt;: They're not। Developing teams can make amazing games, but that doesn't mean you can't…If you'll write down everything, you'll make a better game: 1. The name. 2. The feel. 3. The Sounds. 4. The Main character. 5. The intro. 6. The ending. 7. The scoring. As you can see, developing teams succeed for their good developing management, that's it.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;strong&gt;Myth&lt;/strong&gt;: &lt;u&gt;There are only 3 ways to make money from Flash games – Ads, Sponsorships and getting prepaid&lt;/u&gt;.&lt;br /&gt;&lt;u&gt;Truth&lt;/u&gt;: There are more – Game developing contests; Google Adsense along the side of your personal games portal; In-game advertising; Revenue sharing programs with social gaming networks and more. &lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;How to make money from your Flash game?&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6631581409677459717-6611130463343661467?l=money-from-flash-games-sponsorships.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://money-from-flash-games-sponsorships.blogspot.com/feeds/6611130463343661467/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6631581409677459717&amp;postID=6611130463343661467' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/6611130463343661467'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/6611130463343661467'/><link rel='alternate' type='text/html' href='http://money-from-flash-games-sponsorships.blogspot.com/2008/08/truth-about-online-gaming-industry.html' title='The truth about online gaming industry'/><author><name>Flash Games Developer</name><uri>http://www.blogger.com/profile/16323095092632061368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://1.bp.blogspot.com/_uTyJlvS9SJE/SKFZbstbbHI/AAAAAAAAABE/_sN-K6_MJHQ/s1600-R/Alona_Grahams.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_uTyJlvS9SJE/SJbNJXPnLfI/AAAAAAAAAAY/JXCpWwItGyI/s72-c/1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6631581409677459717.post-182144013919294509</id><published>2008-07-24T02:24:00.000-07:00</published><updated>2011-10-02T13:31:09.263-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='newgrounds'/><category scheme='http://www.blogger.com/atom/ns#' term='communities'/><category scheme='http://www.blogger.com/atom/ns#' term='meez'/><category scheme='http://www.blogger.com/atom/ns#' term='xpogames'/><category scheme='http://www.blogger.com/atom/ns#' term='game developers'/><category scheme='http://www.blogger.com/atom/ns#' term='kongregate'/><category scheme='http://www.blogger.com/atom/ns#' term='miniclip'/><category scheme='http://www.blogger.com/atom/ns#' term='social networks'/><category scheme='http://www.blogger.com/atom/ns#' term='cafe'/><title type='text'>Getting to know the gaming scene and the game developers communities &amp; social networks</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;style&gt;ody{margin:8px}.tr-field{font:normal x-small arial}&lt;/style&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;There are many places to expose your work (flash games I  mean) via free to use Internet tools. There are social networks, game developers  communities and places where most of your kind hangs out. If game exposure is  all you need (and it's not as the marketer of your own games), you know enough  already and with this short tip you can handle it perfectly: Use social networks  to draw the right amount of attention into your blog/site/portal. However, to  get really socialized, to take advantages of the free tools, and the special  abilities if every network and/or community, you really need to understand the  background of each one: Lets take a deep breath and dive into: Kongregate,  Newgrounds, Cafe.com, Meez and more.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5226510645019229298" src="http://bp2.blogger.com/_uTyJlvS9SJE/SIhLvYsrPHI/AAAAAAAAAAM/r8j4Y3Fg6JI/s200/1.jpg" style="cursor: pointer; display: block; height: 226px; margin: 0px auto 10px; text-align: center; width: 385px;" /&gt;&lt;/div&gt;&lt;a href="http://kongregate.com/"&gt;Kongregate&lt;/a&gt;:&lt;br /&gt;K' is unique. Rather then  XPOGames.com promising yet to go online social network, Kong is the only place  which aims his major themes to three audiences: casual gamers, independent flash  games developers and addicted online gamers. Every one can open a profile page,  collect friends, &lt;a href="http://kongregate.com/badges"&gt;badges&lt;/a&gt; and get  socialized. The community will mostly help you understand what you've done wrong  and/or how good or bad is your game. As flash game developer you can join weekly  contests, challenge online friends and earn money for being a content  creator.&lt;br /&gt;&lt;a href="http://newgrounds.com/"&gt;NewGrounds&lt;/a&gt;:&lt;br /&gt;NG is also  unique. Rather then it's amazing game index, it is a flash portal with movies  and art creations with the cool Adobe(/Macromedia) technology. The flash game  developers community is hostile. Yes, &lt;a href="http://newgrounds.com/bbs/topic/941060"&gt;hostile&lt;/a&gt; - they'll kick your  aXX virtually and actually। There is great technical help in NG forums, but  don't expect anyone to be nice and smile (there wont be any!).&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://meez.com/"&gt;Meez&lt;/a&gt; + &lt;a href="http://cafe.com/"&gt;Cafe&lt;/a&gt;:&lt;/div&gt;&lt;div&gt;Meez and Cafe are similar, because of it's closed platform। Meez runs  currently a great game development contest however it is a close one which you  need to use the Meez API in order to make it a Meez game. Cafe is pretty much  the same - there are inside games made by professional yet insiders  developers.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://facebook.com/"&gt;Facebook&lt;/a&gt;:&lt;/div&gt;&lt;div&gt;It's not a gaming platform and i have no need to introduce Facebook to most  of you। However you should remember that marketing is finding you audience and  give them what they need. Facebook users need to d something so Facebook enabled  social games among it's users. You can use others application and/or create your  own. By that, you'll get an amazing expuser for your games. Keep i min three  things: 1. Social networks are for socializing and time passing, combine them  and it's a hit! 2. Facebook always give you the feel that if you don't like what  you see/get you ca go fuXX yourself. It's true, and if you'll try otherwise,  they'll close your account in no time.3. If you have a personal account in  Facebook, use a different more professional 'flash games developer' kind of  account.&lt;/div&gt;&lt;div&gt;&lt;a href="http://myspace.com/"&gt;MySpace&lt;/a&gt;:&lt;/div&gt;&lt;div&gt;Well, as long as Myspace is twice as big as Facebook among US users, you  should think of getting to know it's new application platform, which suppose to  be following the Google openSocial API and therefor makes your application  suitable for at list 35 other social networks। Use an application to show your  games, and get millions of social eyes on it.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://money-from-flash-games-sponsorships.blogspot.com/"&gt;&lt;span style="font-weight: bold;"&gt;GalonaG&lt;/span&gt;&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;(Ohhh I almost forgot...this blog is about making money by  developing great games, so I have to tell you about Mochiads competitor -  BigWig.com, the new kid on the block. Check it out - in games advertising with  revenue sharing methods).&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;How to make money from your Flash game?&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6631581409677459717-182144013919294509?l=money-from-flash-games-sponsorships.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://money-from-flash-games-sponsorships.blogspot.com/feeds/182144013919294509/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6631581409677459717&amp;postID=182144013919294509' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/182144013919294509'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/182144013919294509'/><link rel='alternate' type='text/html' href='http://money-from-flash-games-sponsorships.blogspot.com/2008/07/getting-to-know-gaming-scene-and-game.html' title='Getting to know the gaming scene and the game developers communities &amp; social networks'/><author><name>Flash Games Developer</name><uri>http://www.blogger.com/profile/16323095092632061368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://1.bp.blogspot.com/_uTyJlvS9SJE/SKFZbstbbHI/AAAAAAAAABE/_sN-K6_MJHQ/s1600-R/Alona_Grahams.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_uTyJlvS9SJE/SIhLvYsrPHI/AAAAAAAAAAM/r8j4Y3Fg6JI/s72-c/1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6631581409677459717.post-846344775919689131</id><published>2008-07-21T01:59:00.000-07:00</published><updated>2011-10-02T13:29:58.253-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='online game'/><category scheme='http://www.blogger.com/atom/ns#' term='gamers'/><category scheme='http://www.blogger.com/atom/ns#' term='Flash Games'/><category scheme='http://www.blogger.com/atom/ns#' term='game developers'/><category scheme='http://www.blogger.com/atom/ns#' term='Silverlight'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Developing game with microsoft Silverlight</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;span style="font-family: verdana;"&gt;&lt;strong&gt;Silverlight is microsofts 'new' technology for designing great and dynamic visual content for sites. As flash by Adobe, developers are creating great games with the silverlight technology and making money from developing great flash/silverlight games. This is the basics, for developing Silverlight online game&lt;/strong&gt;:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;1. You'll need Silverlight - Not the developing platform (or it's little sister - Popfly, the mini Silverlight developing platform), you'll need the player. Remember the first time you were trying to run Flash and the browser asked you to approve the Flash download? Well, SL is the same - go to one of microsoft official sites and download it.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;2. Check out some great online games written in &lt;/span&gt;&lt;a href="http://silverlight.net/showcase/"&gt;&lt;span style="font-family: verdana;"&gt;Silverlight&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: verdana;"&gt;.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;3. Get inspired with some&amp;nbsp;&lt;/span&gt;&lt;a href="http://www.devx.com/RIA/Door/37604"&gt;&lt;span style="font-family: verdana;"&gt;samples&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: verdana;"&gt;.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;4. Get sponsorship and intro ads for your game. &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;5. Market your game.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;How to make money from your Flash game?&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6631581409677459717-846344775919689131?l=money-from-flash-games-sponsorships.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://money-from-flash-games-sponsorships.blogspot.com/feeds/846344775919689131/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6631581409677459717&amp;postID=846344775919689131' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/846344775919689131'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/846344775919689131'/><link rel='alternate' type='text/html' href='http://money-from-flash-games-sponsorships.blogspot.com/2008/07/developing-game-with-microsoft.html' title='Developing game with microsoft Silverlight'/><author><name>Flash Games Developer</name><uri>http://www.blogger.com/profile/16323095092632061368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://1.bp.blogspot.com/_uTyJlvS9SJE/SKFZbstbbHI/AAAAAAAAABE/_sN-K6_MJHQ/s1600-R/Alona_Grahams.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6631581409677459717.post-8587531904460119475</id><published>2008-07-15T07:22:00.000-07:00</published><updated>2008-07-15T07:25:11.592-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game developing'/><category scheme='http://www.blogger.com/atom/ns#' term='Sports'/><category scheme='http://www.blogger.com/atom/ns#' term='gamers'/><category scheme='http://www.blogger.com/atom/ns#' term='Escaping'/><category scheme='http://www.blogger.com/atom/ns#' term='Shooting'/><category scheme='http://www.blogger.com/atom/ns#' term='online gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='Dressing'/><title type='text'>5 Major hit themes in online gaming</title><content type='html'>&lt;span style="font-family:verdana;"&gt;&lt;strong&gt;As flash game developer you'll find your self wondering about 3-4 times a month - "OK, I've done with my last flash game, what should be my next games theme?!?"&lt;br /&gt;Lets talk about the five most wanted themes in the online gaming world: Shooting, dressing, sports, escaping, brain teasers.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Shooting&lt;/strong&gt; games are always fun - you collect weapon, you kill the bad charters ad there's blood all over.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Dressing&lt;/strong&gt; games can make you numb but they're real hit among Asia and female online gamers.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Sports&lt;/strong&gt; games with traditional goals tends 2 be easy to understand without 'how to play' reading and therefor very popular.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Escaping&lt;/strong&gt; games are the online version of quest games - you look for stuff to help you with coming issues.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Brain teasers&lt;/strong&gt; (as Tettris RIP) can boiled your head and they're all about making your logical thinking work.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Develop wisely!&lt;/strong&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;How to make money from your Flash game?&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6631581409677459717-8587531904460119475?l=money-from-flash-games-sponsorships.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://money-from-flash-games-sponsorships.blogspot.com/feeds/8587531904460119475/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6631581409677459717&amp;postID=8587531904460119475' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/8587531904460119475'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/8587531904460119475'/><link rel='alternate' type='text/html' href='http://money-from-flash-games-sponsorships.blogspot.com/2008/07/5-major-hit-themes-in-online-gaming.html' title='5 Major hit themes in online gaming'/><author><name>Flash Games Developer</name><uri>http://www.blogger.com/profile/16323095092632061368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://1.bp.blogspot.com/_uTyJlvS9SJE/SKFZbstbbHI/AAAAAAAAABE/_sN-K6_MJHQ/s1600-R/Alona_Grahams.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6631581409677459717.post-8397468782309119757</id><published>2008-07-08T04:29:00.000-07:00</published><updated>2011-10-02T13:29:22.971-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sponsorship'/><category scheme='http://www.blogger.com/atom/ns#' term='advertising'/><category scheme='http://www.blogger.com/atom/ns#' term='sponsors'/><category scheme='http://www.blogger.com/atom/ns#' term='Flash game developer'/><category scheme='http://www.blogger.com/atom/ns#' term='contests'/><title type='text'>Flash game developer, choose life, choose sponsorship, choose in game advertising</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;a href=""&gt;&lt;img alt="Flash lite?" border="0" src="http://www.sxc.hu/pic/m/w/we/weirdvis/1009297_bolt_from_the_blue.jpg" style="cursor: pointer; float: right; margin: 0pt 0pt 10px 10px; width: 200px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;style&gt;body{margin:8px}.tr-field{font:normal x-small arial}&lt;/style&gt; &lt;br /&gt;&lt;div style="font-weight: bold;"&gt;&lt;em&gt;As a professional Flash game developer, you probably have new game every  2-3 week। As a hobby, amateurs Flash game developers has 1-5 games in total. So,  if you're thinking about making money from your great Flash game, think about  intro sponsoring, full game sponsorships, in game advertising methods and flash  games developing contests.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;em style="color: #cc0000;"&gt;Flash games contests&lt;/em&gt; are the best way to show the public what you've worked so hard (...)  on।&lt;/div&gt;&lt;div&gt;1. Most of the game developing contests has demand - 'integrate this',  'change that'....do it.&lt;/div&gt;&lt;div&gt;2. Make sure you read the rules, you can actually take advantage of most  the people out there if you just know exactly what do they don't know...&lt;/div&gt;&lt;div&gt;3. You can win prizes, you can take advantage and advertise yourself in  your blog, social networks etc - "Please vote for me" etc.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;em style="color: #cc0000;"&gt;Flash game sponsors&lt;/em&gt; as &lt;a href="http://armorgames.com/" rel="nofollow"&gt;ArmorGames&lt;/a&gt; are  looking for your kind exactly! Big gaming sites companies needs your game as you  need their money, so don't sell yourself short। A good game can get an easy 500  big ones ($) and a great game can shoot for about  ~$1,500.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;em style="color: #cc0000;"&gt;Flash games 'in game advertising'&lt;/em&gt; has two major methods: 1। You can  implement code like hallpass gives and make some money from intro ads (another  good choice will be&lt;br /&gt;&lt;a href="http://mochiads.com/" rel="nofollow"&gt;mochiads&lt;/a&gt; service) 2। You  can look for integrated advertising needs from large scale companies and make it  an adgame.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;em&gt;Choose life, choose sponsorship, choose in game advertising.&lt;/em&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;How to make money from your Flash game?&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6631581409677459717-8397468782309119757?l=money-from-flash-games-sponsorships.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://money-from-flash-games-sponsorships.blogspot.com/feeds/8397468782309119757/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6631581409677459717&amp;postID=8397468782309119757' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/8397468782309119757'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/8397468782309119757'/><link rel='alternate' type='text/html' href='http://money-from-flash-games-sponsorships.blogspot.com/2008/07/flash-game-developer-choose-life-choose.html' title='Flash game developer, choose life, choose sponsorship, choose in game advertising'/><author><name>Flash Games Developer</name><uri>http://www.blogger.com/profile/16323095092632061368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://1.bp.blogspot.com/_uTyJlvS9SJE/SKFZbstbbHI/AAAAAAAAABE/_sN-K6_MJHQ/s1600-R/Alona_Grahams.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6631581409677459717.post-6096766434719391790</id><published>2008-06-01T00:54:00.000-07:00</published><updated>2011-10-02T13:28:15.234-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Flash Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Flash games developers'/><category scheme='http://www.blogger.com/atom/ns#' term='Flash developers'/><title type='text'>Socialize and expose your flash game, in order to get sponsored and profitable Flash game in the long run</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;If you're creating a real cool Flash game, you should think of ways to monetize your game, which means - how do I make any money from my work? From the Flash game I've developed...&lt;br /&gt;Well, first of all&lt;br /&gt;1. Login to the social networks, gaming social network that is, for casual gamers and games developers.&lt;br /&gt;2. Then, you can choose, change and update your developer profile. Take under consideration that many potential users(gamers) and games developing companies will see your page, make it cool, understandable, sell your self!&lt;br /&gt;3. Upload games - you can use one of the site's contests&amp;nbsp;or just upload your game and start making money for it's exposure..&lt;br /&gt;4. Take advantage of the different businesses modal these sites/contests offers for Flash games developers: a. Sponsorship - they pay several (only pro's) Flash games developers in order to be the only link from the game open screen (as Armorgames does for many years now).b. They give you Google Adsense place for your ads, around your games (which is suppose to be the perfect online money making program ever).c. They let you advertise inside the game itself (Mochiads etc.).&lt;br /&gt;Sounds great!?!Let the games begin...&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;How to make money from your Flash game?&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6631581409677459717-6096766434719391790?l=money-from-flash-games-sponsorships.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://money-from-flash-games-sponsorships.blogspot.com/feeds/6096766434719391790/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6631581409677459717&amp;postID=6096766434719391790' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/6096766434719391790'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/6096766434719391790'/><link rel='alternate' type='text/html' href='http://money-from-flash-games-sponsorships.blogspot.com/2008/06/socialize-and-expose-your-flash-game-in.html' title='Socialize and expose your flash game, in order to get sponsored and profitable Flash game in the long run'/><author><name>Flash Games Developer</name><uri>http://www.blogger.com/profile/16323095092632061368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://1.bp.blogspot.com/_uTyJlvS9SJE/SKFZbstbbHI/AAAAAAAAABE/_sN-K6_MJHQ/s1600-R/Alona_Grahams.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6631581409677459717.post-628251721554508699</id><published>2008-05-31T03:40:00.000-07:00</published><updated>2008-05-31T03:41:38.957-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game developing'/><category scheme='http://www.blogger.com/atom/ns#' term='online games'/><category scheme='http://www.blogger.com/atom/ns#' term='gamers'/><category scheme='http://www.blogger.com/atom/ns#' term='Flash Games'/><category scheme='http://www.blogger.com/atom/ns#' term='game developers'/><category scheme='http://www.blogger.com/atom/ns#' term='flash game'/><title type='text'>Flash Game developers! Read the basic check list for making money by developing FLASH GAMES!</title><content type='html'>So, you've created a new Flash game. First off all, make a quick check list (which will follow you in your next developed games,and believe, me...after getting fine money for the first flash game, you'll never stop developing them - until you'll have some employees to do that for you):1. 'She's got the look'? Your game can make money for you, but as all selling things in our world, it should have a killer look, graphics etc.2. 'The sound of silence' Your game can make money for you, but as you'll read in all marketing methods books, it'll have to sound exactly as it has to sound.3. Marketing agenda - without marketing proven methods, others experience and brand new innovative marketing plans, your Flash game, will not make any dime for you.&lt;div class="blogger-post-footer"&gt;How to make money from your Flash game?&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6631581409677459717-628251721554508699?l=money-from-flash-games-sponsorships.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://money-from-flash-games-sponsorships.blogspot.com/feeds/628251721554508699/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6631581409677459717&amp;postID=628251721554508699' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/628251721554508699'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/628251721554508699'/><link rel='alternate' type='text/html' href='http://money-from-flash-games-sponsorships.blogspot.com/2008/05/flash-game-developers-read-basic-check.html' title='Flash Game developers! Read the basic check list for making money by developing FLASH GAMES!'/><author><name>Flash Games Developer</name><uri>http://www.blogger.com/profile/16323095092632061368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://1.bp.blogspot.com/_uTyJlvS9SJE/SKFZbstbbHI/AAAAAAAAABE/_sN-K6_MJHQ/s1600-R/Alona_Grahams.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6631581409677459717.post-4848667191968811534</id><published>2008-05-22T03:09:00.000-07:00</published><updated>2011-10-02T13:27:44.106-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Flash Games'/><category scheme='http://www.blogger.com/atom/ns#' term='game developers'/><category scheme='http://www.blogger.com/atom/ns#' term='ArcadeTown'/><category scheme='http://www.blogger.com/atom/ns#' term='sponsors'/><category scheme='http://www.blogger.com/atom/ns#' term='sponsor'/><category scheme='http://www.blogger.com/atom/ns#' term='game'/><category scheme='http://www.blogger.com/atom/ns#' term='Mochiads'/><category scheme='http://www.blogger.com/atom/ns#' term='game developing'/><category scheme='http://www.blogger.com/atom/ns#' term='online games'/><category scheme='http://www.blogger.com/atom/ns#' term='ArmorGames'/><category scheme='http://www.blogger.com/atom/ns#' term='gamers'/><category scheme='http://www.blogger.com/atom/ns#' term='sponsorships'/><category scheme='http://www.blogger.com/atom/ns#' term='flash'/><category scheme='http://www.blogger.com/atom/ns#' term='flash game'/><title type='text'>How to monetize your Flash Games?</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;After being a Flash developer, Flash-sites developer that is, I've been working my aXX in the gaming industry. I love playing online, offline and in my back yard, so a figured - why not working in/with/among games and gamers?&lt;br /&gt;&lt;br /&gt;Then cam Mochiads, ArmorGames, ArcadeTown etc, and gave sponsorships for game developers. Online Flash games developers that is.&lt;br /&gt;The sponsors gave between $500 and numbers I don't want to write down cause you'll be thinking in your greedy mind: "Maaaann I'm going to develop a breaking Flash game" (It's about $60,000!!!). So, forget about the big money, most of the flash game developers make cents (which comes in total of $300-$600 per month) with pay per click systems (like Mochiads service).&lt;br /&gt;"So that's it? I have to develop 5-10 flash games with more then 100 daily views to make $300-$600 per month?&lt;br /&gt;And/or&lt;br /&gt;Develop a hit Flash game and get around $5,000?"&lt;br /&gt;&lt;br /&gt;No. If you're really a Flash game developer who want to make money form his work you'll have to combine three things:&lt;br /&gt;&lt;br /&gt;- The pay per click systems&lt;br /&gt;+&lt;br /&gt;- The sponsorships requests sent to 2-3 'bug names' in the business&lt;br /&gt;+&lt;br /&gt;- Marketing&lt;br /&gt;=&lt;br /&gt;You can work from home, make a lot of money by developing Flash games. Online Flash games can make you money if you'll mix between the options and make you own marketing.&lt;br /&gt;&lt;br /&gt;The first and the easiest way to start marketing your self and your games, is by entering Flash games development contests.&lt;br /&gt;You can find them anywhere (Search Google for flash games development contests). Flash games contest will give you the right amount of exposure you need to begin with. Then to continue the magic, you'll have to follow my guide which is here, available for free in my new blog, depends only in the amount of time I'll have between playing and game developing.&lt;br /&gt;&lt;br /&gt;Cheers!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;How to make money from your Flash game?&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6631581409677459717-4848667191968811534?l=money-from-flash-games-sponsorships.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://money-from-flash-games-sponsorships.blogspot.com/feeds/4848667191968811534/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6631581409677459717&amp;postID=4848667191968811534' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/4848667191968811534'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6631581409677459717/posts/default/4848667191968811534'/><link rel='alternate' type='text/html' href='http://money-from-flash-games-sponsorships.blogspot.com/2008/05/how-to-monotize-your-flash-games.html' title='How to monetize your Flash Games?'/><author><name>Flash Games Developer</name><uri>http://www.blogger.com/profile/16323095092632061368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://1.bp.blogspot.com/_uTyJlvS9SJE/SKFZbstbbHI/AAAAAAAAABE/_sN-K6_MJHQ/s1600-R/Alona_Grahams.jpg'/></author><thr:total>1</thr:total></entry></feed>
