tag:blogger.com,1999:blog-66315814096774597172024-02-18T17:52:48.550-08:00Making Money from Flash Games & SponsorshipsDeveloping Flash games is fun job. It has great thinking behind and we expect to be paid for developing online game for millions of online casual gamers. I know how to make money from game developing and the true secret is marketing. Sponsorship for games, pay per click services and exposure That's it. Join me...Flash Games Developerhttp://www.blogger.com/profile/16323095092632061368noreply@blogger.comBlogger32125tag:blogger.com,1999:blog-6631581409677459717.post-57688578343299336612015-11-24T07:02:00.000-08:002015-12-03T07:08:20.057-08:00Successful high-tech companies by Mati Kochavi<div style="-webkit-text-stroke-width: 0px; color: #222222; font-family: arial, sans-serif; font-size: small; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: auto; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px;">
<b>As for now, one of the most innovating and interesting personalty in the land of IOT (the INTERNET OF THINGS) is Mati Kochavi, which brings advanced abilities and lots of founds to early stages startups.</b></div>
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Safety has always been a problematic issue when it comes to technology. The tech' is here a while ago, yet privacy and the need to stay human, postpone the development of security and Safety solutions. These days, when the need is clearer, these are the major IOT personal Safety & Security companies:</div>
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<a href="https://www.linkedin.com/company/agt-international" rel="nofollow" target="_blank">AGT </a>@Linkedin:</div>
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https://www.linkedin.com/company/agt-international</div>
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<a href="http://video.cnbc.com/gallery/?video=3000022481" rel="nofollow" target="_blank">Interesting reading</a> on...Mati Kochavi and Bill clinton's interview:</div>
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http://video.cnbc.com/gallery/?video=3000022481</div>
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and <a href="https://www.youtube.com/watch?v=tPI8IrGGz3A&noredirect=1" rel="nofollow" target="_blank">the video</a> on youtube:</div>
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https://www.youtube.com/watch?v=tPI8IrGGz3A&noredirect=1</div>
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<a href="http://www.examiner.com/article/mati-kochavi-21st-century-innovator-of-global-security-solutions" rel="nofollow" target="_blank">The examiner</a> praise Mati Kochavi:</div>
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http://www.examiner.com/article/mati-kochavi-21st-century-innovator-of-global-security-solutions</div>
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<a href="http://www.thegaltherald.com/mati-kochavi-innovating-global-security" rel="nofollow" target="_blank">TheGaltHerald profile</a> article on Mati Kochavi:</div>
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http://www.thegaltherald.com/mati-kochavi-innovating-global-security</div>
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One of the <a href="https://en.wikipedia.org/wiki/Vocativ" rel="nofollow" target="_blank">most popular news resources</a> by Mati Kochavi:</div>
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https://en.wikipedia.org/wiki/Vocativ</div>
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The <a href="https://www.youtube.com/watch?v=Dx3sWh2w3KU&noredirect=1" rel="nofollow" target="_blank">IoTA</a> - AGT’s new Internet of things Analytics platform:</div>
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https://www.youtube.com/watch?v=Dx3sWh2w3KU&noredirect=1</div>
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<a href="http://observer.com/tag/mati-kochavi" rel="nofollow" target="_blank">The Obserber</a> on Mati Kochavi's Vocativ:</div>
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http://observer.com/tag/mati-kochavi</div>
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The '<a href="http://observer.com/2013/10/vocativ" rel="nofollow" target="_blank">Data Ninja</a>' on Vocativ:</div>
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http://observer.com/2013/10/vocativ</div>
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<a href="http://www.algemeiner.com/2015/04/29/israeli-start-up-partners-with-samsung-on-health-monitoring-system-for-elderly" rel="nofollow" target="_blank">Samsung and AGT</a> for the third age:</div>
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http://www.algemeiner.com/2015/04/29/israeli-start-up-partners-with-samsung-on-health-monitoring-system-for-elderly</div>
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<a href="http://www.algemeiner.com/tag/mybitat-founder-mati-kochavi" rel="nofollow" target="_blank">Mybitat </a>founder:</div>
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http://www.algemeiner.com/tag/mybitat-founder-mati-kochavi</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7p2PXs3cFepLfMUfwHF7YeVSaeF44cc6f3oTep1hrCuqqfqDTV0x2UECoHfEDeV4XpdaQW_l7tKazdgqYL-eMWltaaz8NICXRK1IpRZiJl5EkJTvQ9Fhr2gJDzFf2a9YNXo78Mz_MO6g/s1600/Mati_Kochavi_Green_Screen.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7p2PXs3cFepLfMUfwHF7YeVSaeF44cc6f3oTep1hrCuqqfqDTV0x2UECoHfEDeV4XpdaQW_l7tKazdgqYL-eMWltaaz8NICXRK1IpRZiJl5EkJTvQ9Fhr2gJDzFf2a9YNXo78Mz_MO6g/s1600/Mati_Kochavi_Green_Screen.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Mati Kochavi on the left</td></tr>
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Did <a href="http://www.haaretz.com/misc/iphone-article/.premium-1.560636" rel="nofollow" target="_blank">twiiter just replaced CNN</a>/FOX?</div>
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http://www.haaretz.com/misc/iphone-article/.premium-1.560636</div>
<div class="blogger-post-footer">How to make money from your Flash game?</div>Flash Games Developerhttp://www.blogger.com/profile/16323095092632061368noreply@blogger.com0Chicago, IL, USA41.8781136 -87.62979819999998241.8781136 -87.629798199999982 41.8781136 -87.629798199999982tag:blogger.com,1999:blog-6631581409677459717.post-3439180167764140832013-04-25T01:50:00.000-07:002018-11-25T01:56:27.354-08:00Mati Kochavi and the Nipsters phenomenon - Nazi fans and an international beauty queen contest<div dir="ltr" style="text-align: left;" trbidi="on">
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<b>They are sexy, seductive and attract the young audience that does not necessarily believe in their ideological path. No, we are not talking about headscarves on behalf of Da'ash (ISIS) who are attempting to bring down international citizens (mainly Muslims and Jews, Europeans and Middle Easterners - each for various purposes of operation) in their magic, this is the new and impossible equation: Hipsters+Nazis= Nipsters, and how the dip web content company of Mati Kochavi (VOCATIV) helps fight the phenomenon.</b><br />
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Nipsters, Mati Kochavi and the Dark-Net</h3>
Young people - in general and especially in our days when it is easily accessible and makes you unique - love to rebel, in anything. The neo-Nazi movements in Germany, Russia and even in Western Europe and the United States are gaining momentum due to xenophobia and no less than the Coolness. The 'Coolness' is expressed for every neo-Nazi in another way. Here are the testimonies of neo-Nazis about 'why they belong to ...':<br />
# It's good to be part of an pro-country ideology<br />
# It gives me exposure to other things I do<br />
# It continues the way of our grandparents<br />
# It's Cool<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjp9ovPuVLWDEf96UjQ9bkdD1LxJUldGHiCDMwSjYqULIxug7u0h-8P3VhICfkvdJirsgC-o_NNf9L3tuw6g0_pBk8n9odbv1pzEtaPjCHqyyCDs1-DXiqQ3OXRDJqIBw1xWnifomxwU_w/s1600/%25D7%25A0%25D7%2599%25D7%25A4%25D7%25A1%25D7%2598%25D7%25A8%25D7%2599%25D7%259D.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="Mati kochavi & Vocativ stops the nipsters" border="0" data-original-height="639" data-original-width="994" height="256" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjp9ovPuVLWDEf96UjQ9bkdD1LxJUldGHiCDMwSjYqULIxug7u0h-8P3VhICfkvdJirsgC-o_NNf9L3tuw6g0_pBk8n9odbv1pzEtaPjCHqyyCDs1-DXiqQ3OXRDJqIBw1xWnifomxwU_w/s400/%25D7%25A0%25D7%2599%25D7%25A4%25D7%25A1%25D7%2598%25D7%25A8%25D7%2599%25D7%259D.png" title="Mati kochavi & Vocativ stops the nipsters" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Nipster Girl</td></tr>
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The big problem of the world dealing with the phenomena of Nazism, especially on the Internet, is the fourth reason - it's Cool. The German girls, Russian women and others find themselves dressed in tight army clothes, boasting like the glamorous girls of the 1940s and associating themselves with a new obscene movement. Nipples are hipsters that add Nazi elements, with leading brands in the field, which have accelerated to the Miss Hitler competition - an online event where the most 'nipister' girl was scheduled to be online. An event that was prevented and beaten by the media due to a creative company of the Israeli entrepreneur Mati Kochavi - Vocativ.<br />
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<h3 style="text-align: left;">
How did the positive discovery affected the network?</h3>
Vocativ of Israeli entrepreneur and international businessman Matti Kohavi is engaged in the deep network, in order to find and produce the story of tomorrow. As such, it first reaches unknown places, draws conclusions and floods them into the mainstream media. Such news easily comes to the real prime time of the media and from there the way to condemn and stop the beauty ceremony Miss Hitler, was short.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSsOqQdPBfglH61sjp4JPFoMt8zOrPlh_oNFaWlTz_DaEaUQyMCToC-bBTtph1_Bc2OxU_gmOBeQ2tCKZ9qPngEgykF0o1jpG21bgLVhDcFvpAqUYX4f-6mnnjvGKQhfVpV1xtGMb5-mY/s1600/MATI_KOCHAVI_%25D7%259E%25D7%25AA%25D7%2599_%25D7%259B%25D7%2595%25D7%259B%25D7%2591%25D7%2599.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="Mati Kochavi // Vocativ" border="0" data-original-height="429" data-original-width="234" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSsOqQdPBfglH61sjp4JPFoMt8zOrPlh_oNFaWlTz_DaEaUQyMCToC-bBTtph1_Bc2OxU_gmOBeQ2tCKZ9qPngEgykF0o1jpG21bgLVhDcFvpAqUYX4f-6mnnjvGKQhfVpV1xtGMb5-mY/s320/MATI_KOCHAVI_%25D7%259E%25D7%25AA%25D7%2599_%25D7%259B%25D7%2595%25D7%259B%25D7%2591%25D7%2599.png" title="Mati Kochavi // Vocativ" width="173" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Mati Kochavi // Vocativ</td></tr>
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<div class="blogger-post-footer">How to make money from your Flash game?</div>Flash Games Developerhttp://www.blogger.com/profile/16323095092632061368noreply@blogger.com0Amsterdam, Netherlands52.3679843 4.903561399999944152.2128123 4.5808378999999437 52.523156300000004 5.2262848999999445tag:blogger.com,1999:blog-6631581409677459717.post-13829808488967970802012-11-13T02:35:00.002-08:002012-11-13T02:36:47.517-08:00Which mobile platform should I use to develop a new game application?<div dir="ltr" style="text-align: left;" trbidi="on">
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<strong><span style="font-family: Arial, Helvetica, sans-serif;">Mobile application, especialy gaming appliaction are here and they are here 'big time'. A small gaming factory (two people with 3-5 smartphones, 1 tablet, one apple product, a Linux testing area and Windows based developing platform, one of them is a designer and the other one knows some code...) can become a uhge success in no-time, as soon as he markets a 1 million downloads appliaction. Marketing is more important then developing the right game, then choosing the right platform and....hey?! 'choosing the right platform'? How do I do that...</span></strong><br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTmLEyAIrgGkpWPwexytop2MP85xtinfBsyV936mkiHI37wI1fOe8Elb6vkt2q0QDmpUcTyAsyYRiVdPsLj0laZ2Adrt3ftwKkV_7sCjgIDOJw4nGnlQVSXgAimKyF6psFhDa54fpCHZk/s1600/mario_sexy_gaming_application.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="Gaming Development - Its all about going with 'mister right'" border="0" height="242" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTmLEyAIrgGkpWPwexytop2MP85xtinfBsyV936mkiHI37wI1fOe8Elb6vkt2q0QDmpUcTyAsyYRiVdPsLj0laZ2Adrt3ftwKkV_7sCjgIDOJw4nGnlQVSXgAimKyF6psFhDa54fpCHZk/s320/mario_sexy_gaming_application.jpg" title="Gaming Development - Its all about going with 'mister right'" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Gaming Development - Its all about going with 'mister right'</td></tr>
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<span style="font-family: Arial, Helvetica, sans-serif;">Choosing the right developin platform for you:</span></h4>
<span style="font-family: Arial, Helvetica, sans-serif;">- Get recommendations.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">- Read the FXXXing manual/SDK.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">- Test.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">- Mega Test.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">That's it, within 3-5 bussiness days you should already know what you want, how you gonna get it, and how much will it cost/ROI eventaully.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Android Or IOS for iPhone/iPod/iPad?</span></h4>
<span style="font-family: Arial, Helvetica, sans-serif;">There's no doubt - choose Android if you have a bussiness modal that will grow as your audience grows. Choose the Apple family, if you have a clear bussiness modal which supose to convert immidiatly with user #1.</span></div>
<div class="blogger-post-footer">How to make money from your Flash game?</div>Flash Games Developerhttp://www.blogger.com/profile/16323095092632061368noreply@blogger.com0278 Broadway, New York, NY 10007, USA40.7143528 -74.005973139.1964238 -76.5328286 42.2322818 -71.479117600000009tag:blogger.com,1999:blog-6631581409677459717.post-91017528575212045582011-10-02T13:59:00.000-07:002011-10-02T14:03:53.052-07:00Making money from Social Game development / adjust Flash games to Facebook<div dir="ltr" style="text-align: left;" trbidi="on">
<span class="Apple-style-span" style="-webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; font-size-adjust: none; font-stretch: normal; font: x-small/normal arial; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><b><span style="color: white; font-size: small;">You (and I) would love to read these first lines: Yes, you can adjust any of your Flash games to Facebook/Social games and make lots of money. But the truth is you can't, it's so hard that you will mist certainly make more money asking your parents, then with these methods. Why? Why can't a developer make money with social games?</span></b></span><br />
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<tr><td style="text-align: center;"><a href="http://money-from-flash-games-sponsorships.blogspot.com/" imageanchor="1" style="margin-left: auto; margin-right: auto;"><span style="color: white;"><img border="0" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLbgVow9UBcly4Jj35LXnZUIcdB8UTaxRP_1f1VO7BnGOsB1VlWPwMV6lhtNxAM2RLlq4FvwLLnFRk_M6Yg92fsYOEoV1mWBv7Jg_mQ8RZGocOhuaEtGqkIfg6QNjJwN_tf7eZSMZl2wU/s320/developing+social+games.JPG" width="320" /></span></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="color: white; font-size: small;">It is a social world, don't lose your head while developing</span></td></tr>
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<span style="color: white; font-size: small;">1. If you're Zingya, you can make money from social gaming, You can also make money from developing lots of social games with social virtual goodies if you have lots of time, money to market and a deep knowledge about how this industry works. In other words - 99% of you my dearest readers, can't.</span></div>
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<span style="color: white; font-size: small;">2. Getting a stand alone Flash game into Facebook is like teaching your grandmother to use twitter. It'll work, no one will follow.</span></div>
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<span style="color: white; font-size: small;">3. Most of our days adjustments methods are complected as your game is. If it is a running stick, there will be no problems, but if your game is more than that (I hope it is), you'll get frustrated trying to convert it.</span></div>
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<span style="color: white; font-size: small;">In other words, if you want a social game, study the industry and develop a social game to begin with.</span></div>
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<div class="blogger-post-footer">How to make money from your Flash game?</div>Flash Games Developerhttp://www.blogger.com/profile/16323095092632061368noreply@blogger.com1tag:blogger.com,1999:blog-6631581409677459717.post-8554580963854918652011-08-02T03:00:00.000-07:002011-08-02T04:00:58.802-07:00Galcon methods and special tips<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://money-from-flash-games-sponsorships.blogspot.com/"><img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 230px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimoDwDe86FY3ehCKUhTnwnx72CgYhoW3zuUCN32dRxZ_6aakP9MeZCJRn29Dm24GvwCaNF9mHzvRDXPpdW0eUePNLIuv1giD6vgRjqAvdHCWVLlQUlE0-yczak-NE_TVVRUU3Eq57UWps/s320/glacon_player.jpg" title="Glacon is sexy" alt="Yet another Sexy Galcon Player" id="BLOGGER_PHOTO_ID_5636211482741904354" border="0" /></a><b>Galcon is one of the best iPhone applications ever made. It started as Python application for Windows, through a very not successful Flash version and these days, every Android user can also play against iPhone/iPod player. Galcon is a game where you conquer starts, you use psychology, frightfulness methods, lots of ego, and friends.</b><br /><br /><br /><br />When a beginner start sending stars in his/hers first games, the pros can see it, and abuse it. We (sorry newbies) play hard to get and when a white flag Galcon player is on the game, we crash him...one time, tow time....113 time is my own record. I'm sorry WhotchMe32, I'm sure your therapist will fix you in the next 2, 3, 3001 sessions...:-)<br /><br />In order to be a pro, you have to know some basic stuff:<br /><br />1. The cheapest the star is, the better.<br />2. Small stars will not produce enough ships, this is a one minute game-play, don't be foolish! I know there are other tactics, I also use them, but start from the beginning mmmK?<br />3. Sometimes, a room with one Admiral (blue flag and up) and a white/yellow/purple player is just one asshole with tow iPhones.<br />4. If you're playing to get better, play mostly with people use loose for, if you're there for higher rank, then don't.<br />5. 2VS2 is a great game, yet it has nothing to do with traditional Galcon. I'll write about 2vs2 some other time.<br />6. Use should always try to fing a path of stars (draw an imaginary line from you to your enemy) you can easily take.<br />7. If you have a great neighborhood (a bunch of big and cheap stars), don't leave it, defend it.<br /><br />Enjoy the game!<div class="blogger-post-footer">How to make money from your Flash game?</div>Flash Games Developerhttp://www.blogger.com/profile/16323095092632061368noreply@blogger.com1tag:blogger.com,1999:blog-6631581409677459717.post-64022302917933893482011-02-13T23:15:00.000-08:002011-02-13T23:47:24.365-08:00Flash games developer - What kind of game should you invest your time in?<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://money-from-flash-games-sponsorships.blogspot.com/"><img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 240px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5Jqfd9vQz9VeI3CmUKYzJz8304DkS1zzDQwLts45QXm7l8nc0TSf2zhZ_A7KKiLVycRiq-pjhQB2PV3dyzZ2b9ktpyEJweFVMFtRsY18KdlPQa-1Hb_kgKgLAuaAIyiXoZHEVVLO8g84/s320/Hit-Girl-Chloe-Moretz.jpg" title="Chloe Moretz - a hit" alt="Creating a hit - Chloe Moretz" id="BLOGGER_PHOTO_ID_5573448306445031490" border="0" /></a><b>The big question of what kind of games should games developers develop, depends on the goals. If your goal is to learn, then start with whatever you like, think of the game you'd like to play and would be proud about when friends ask for it. If the goal is making money out of game development, then you should make a little research.</b><br /><b><br />Developing social games</b>:<br />Social games are here, and they're probably here to stay. Combine the power of Facebook connect for example, to get rid of the need in user base and user tables, data, registration etc. This way, your game is social even if there's nothing social about its contents.<br /><br /><b>Developing a hit</b>:<br />A hit game is not as easy as one newbie Flash game developer might think it is. You're abilities, creativity and founds can't get to low levels if this is your goal. You'll need an amazing idea, a great game engine and some friends who has friends who....<br /><br /><b> The real thing</b>:<br /> Ohhhhh...there's nothing like developing the next Angry Birds or Galcon...get<br /> down to the ground - think of what is very suitable to the platform and audience<br /> you're aiming to, and get busy with code & graphics.<br /><b> Copycat</b>:<br /><b> </b>If you'll look at the top 100 iPhone games in iTunes, you'll see great games with<br /> millions of downloads. If you'll get down in the list, the 200, 400 and even 1000<br /> are great successes. You can get there easily if you'll ride some other game<br /> success. GUARANTEED.<br /><br /><b>Developing a game about...</b>:<br />One of the best kind of games - as far as this writer believes - one can develop, are the games about something. It can be about a popular subject like Oil, Nuclear wepons, sports etc, or about a trendy subject like elections, a big storm, celebs etc.<br /><br />The kind of game you should develop depends of your goals. Think about your goals and make your dreams come true. Any help? <a href="mailto:galonag@gmail.com">Contact me</a>.<br /><br /><span style="font-size:85%;">(image credit: <a href="http://calitreview.com/">calitreview</a>)</span><div class="blogger-post-footer">How to make money from your Flash game?</div>Flash Games Developerhttp://www.blogger.com/profile/16323095092632061368noreply@blogger.com3tag:blogger.com,1999:blog-6631581409677459717.post-62994385600977270972009-08-13T06:26:00.000-07:002011-02-13T23:15:07.739-08:00Independent Flash games studio, is it possible on your own?<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjE0PhyphenhyphenUHguVNap6ZtYWENOmDiXdcGXzYVWnwPkmuTVGVMGGFWBQANezzMkS19ucMPe8D1XiMEfT5WYNUACUYkf6MneBS4ocMPX-uj0HrcAL5yv7PqlalsA-2R_i8RpTGxCQYF3HEPTJGE/s1600-h/independent+hore.jpg"><img style="MARGIN: 0px 0px 10px 10px; WIDTH: 286px; FLOAT: right; HEIGHT: 320px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5369441067168684642" title="independent flash games developers" alt="independent games" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjE0PhyphenhyphenUHguVNap6ZtYWENOmDiXdcGXzYVWnwPkmuTVGVMGGFWBQANezzMkS19ucMPe8D1XiMEfT5WYNUACUYkf6MneBS4ocMPX-uj0HrcAL5yv7PqlalsA-2R_i8RpTGxCQYF3HEPTJGE/s320/independent+hore.jpg" border="0" /></a><br /><div><span style="font-family:arial;"><strong>In the last few months I'm really into consulting 3 different teams of Flash games developers. Each team, has it's own problems, goals, abilities, means and way. In the last few months it has been very clear to me - Yes, it is possible to establish your own casual games company.<br /></strong><br />There are 4 points every team should think about before starting its own business:<br />1. Do you have business modal?<br />2. Do you need someone/something you cant get?<br />3. After achieving the first goal, do you have enough money to pay?</span><br /><span style="font-family:arial;">4. Do you have financial business plan?</span><br /><br /><span style="font-family:arial;">By asking these question, you'll start arranging what you know and should pay attention to.</span> </div><div class="blogger-post-footer">How to make money from your Flash game?</div>Flash Games Developerhttp://www.blogger.com/profile/16323095092632061368noreply@blogger.com4tag:blogger.com,1999:blog-6631581409677459717.post-61991110937453394782009-07-02T01:05:00.000-07:002011-10-02T13:41:19.345-07:00Game developers 'How to': Drawing more attention to your Flash games?<div dir="ltr" style="text-align: left;" trbidi="on">
<a href="http://money-from-flash-games-sponsorships.blogspot.com/"><img alt="Drawing attention to Flash games" border="0" id="BLOGGER_PHOTO_ID_5353779031123313762" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjt1nt6A6D6Wurk-k7YgiDmdMGjbyTWp8_g1I5vvLYLnB4x5hrtEZYQE6eYLSHwK7aGlPRvYaJyXw_IbCW107F3kmH9BDlGiaEuh2oVeHSEnegdE9TPjOhyphenhyphenWM8Na02i22zykWYpcLRU7wo/s320/drawing.jpg" style="float: right; height: 225px; margin: 0px 0px 10px 10px; width: 285px;" title="getting attention to Flash games" /></a><br />
<span style="font-family: arial;"><strong>As an independent Flash games developer, you should know by now, that marketing and exposure are the best ways, and the only right way, of making money. You might use Mochiads/GameJacket for monetizing your intros with PPC ads, you might use new platform swith Google Adsense abilities, and you might implement local API's like Kongregate's/NewGrounds's/HallPass's etc. Nevertheless, you'll always need the right amount of pushing and pumping skills and/or tools.</strong><br /><br />When you launch a new casual Flash game without any sponsor, you are probably using one of the mentioned methods for monetizing your art. Lets talk about them for a sec:<br /><br />1. </span><a href="http://www.mochiads.com/"><span style="font-family: arial;">Mochi</span></a><span style="font-family: arial;"> And friends: Mochimedia and its copycats, are serving a great service of mediating between companies how need ad space and companies how needs advertisers on their empty ad space. Simple yet powerful. You can make about ~$1 for 1000 gameplays.</span><span style="font-family: arial;"><br />2. Xpogames is actually </span><a href="http://www.newgrounds.com/"><span style="font-family: arial;">NewGrounds</span></a><span style="font-family: arial;">, </span><a href="http://www.hallpass.com/"><span style="font-family: arial;">HallPass</span></a><span style="font-family: arial;"> and </span><a href="http://www.kongregate.com/"><span style="font-family: arial;">Kongregate</span></a><span style="font-family: arial;"> all together. They're all great within their own closed borders. However, there are great communities there. with millions of gameplays per day. So if you integrate their API and upload your games, they'll get the kick start you need, the testing (and hostile I might add) environment. From my own experience, they're mostly about "will give you cash, but we will be very happy if you could you spent it here", but you don't have to. The word says it's about $2 for 1000 gameplays.<br /><br /><u>Now, lets see what you can do to push you game farther, to the next step of exposure</u>:<br />1. If you've implemented Mochi (or any other similar service of pay per click ads), boost it! Upload to all mentioned now! (Don't try Kongregate, they don't want others ads).<br />2. Share your avatar, update your status, describe you and your work, 'go down' to the community, be social.<br />3. After realising the first version of the game, use the community words to improve the game. Launch 'V.2' as a new different improved game.</span></div>
<div class="blogger-post-footer">How to make money from your Flash game?</div>Flash Games Developerhttp://www.blogger.com/profile/16323095092632061368noreply@blogger.com5tag:blogger.com,1999:blog-6631581409677459717.post-89511555223804579552009-04-30T02:13:00.000-07:002011-10-02T13:40:21.167-07:00Casual games 2.0: The social network kind-of-game<div dir="ltr" style="text-align: left;" trbidi="on">
<a href="http://money-from-flash-games-sponsorships.blogspot.com/"><img alt="Casual girl play games" border="0" id="BLOGGER_PHOTO_ID_5330435204266355058" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHzUM4CFMDKI8mZkTNZll4X6DObdkgezLEa63dEyCB-uERua7EcNedwULjpU-qqN8HdMW_mgjB46jd3Prn-LDlwPHJ0QLeHYCaqr9Jk83fiUsm2CzbZIq3iYrn4_SHRxbVT_WzOJLTlhc/s320/Casual_games_2.0_Girl.jpg" style="float: right; height: 270px; margin: 0px 0px 10px 10px; width: 304px;" title="Casual 2.0 games" /></a><strong><span style="font-family: arial;">Man has been playing games for, well…more or less for ever (games have probably been around longer than the wheel)। The industrial and technological revolutions brought a whole new way to play games. Video games started appearing in the late 4th decade of the 20th century. The game industry growing from niche markets to mainstream took in about USD$9.5 billion in 2007 in the US alone (ESA annual report). Games have become more graphic, more real and more complex! Watch out 20+ old people, casual 2.0 in your way.</span></strong><br />
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<span style="font-family: arial;">The new era has introduced us to both the "web 2.0" and the return of casual games. Casual games usually programmed in Flash or Java, are typically distinguished by their simple rules and lack of commitment required in contrast to more complex hardcore games. Although some gamers may argue that casual games are ruining gaming, others including myself enjoy the fun of simple, fun games that can even be played between engagements.<br />So, the "Web 2.0"- what does it mean? There are many answers to that question and you will probably get a different one each time you ask, but I'd like to think of it as the social web - the manifestation of the World Wide Web. Social networks are all around us these days, for mass audiences' varying in age, gender, interest and more.<br />Today we set forward to check some of the social networks out there involving casual games:</span></div>
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<a href="http://newgrounds.com/"><span style="font-family: arial;">Newgrounds</span></a><br />
<span style="font-family: arial;">NewGrounds(NG) must be one of the oldest networks around, founded by Tom Fulp in 1995!<br />NG is mainly a website for people who make Flash items: Flash games and Flash movies (and less for those of us playing the game). High scores won't be saved and you will not earn achievements through playing the game. However, voting on games and movies and reviewing them will be rewarded. It also offers resources for artistic collaborations such as an Audio Portal where musicians can submit their music to be used freely in games and movies.<br />It is also probably the only casual gaming website (along with K's Hentai section) including adult features: adult games, adult toons, Britney& Paris Hilton parodies, dating sims etc.<br /></span><a href="http://kongregate.com/"><span style="font-family: arial;">Kongregate</span></a><br />
<span style="font-family: arial;">Kongregate is a social web games website, described by its founders as "the YouTube of videogames". The site was created in June 2006 by a sister and a brother, Emily and Jim Greer. The Kongregate website itself was designed by Happy Cog Studios.<br />As of July 2008, Kongregate has raised around $9 million in capital from investments by Reid Hoffman (best known as the founder of LinkedIn), Jeff Clavier, Jeff Bezos (the American founder, president, chief executive officer and chairman of the board of Amazon.com), and Greylock Partners (one of the oldest venture capital firms).<br />Although, featuring personal profiles and forums it is still hard to define Kongregate as a social network। Its social interface is basic and the main feature appears to be the live chat which opens up in the game window (usually).</span></div>
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<div class="blogger-post-footer">How to make money from your Flash game?</div>Flash Games Developerhttp://www.blogger.com/profile/16323095092632061368noreply@blogger.com0tag:blogger.com,1999:blog-6631581409677459717.post-2296258631021586992009-02-16T07:06:00.000-08:002009-02-16T07:12:56.188-08:00Sense and Sensibility of casual games in game consuls<a href="http://money-from-flash-games-sponsorships.blogspot.com/"><img id="BLOGGER_PHOTO_ID_5303413074965339666" title="Influence in the gaming industry" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 193px; CURSOR: hand; HEIGHT: 246px" alt="Influence in the gaming industry" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2oRTfuWkQxKG6FNVjdXkZsxaLjubk0IFOwQAPgn0rd5lJS-y5Si2N8NIMVQnS-9EF005MuKYAUKJGWoOyBR3Wqzz4RA68qntj639kcN3N29poLSmOc_emxk_Lwi9P3M7BBa5GnmqU1Rg/s320/influence.jpg" border="0" /></a> <span style="font-family:arial;"><strong>It has been a wild move and it seems to be the right one – game consuls are getting more casual than ever, along with casual abilities, games and methods. How the consuls did influence the casual games industry and how did they influenced back on the consul game industry.</strong><br /><br />Atari>Sega>PC games and then the PS series, was aiming for the best graphic abilities. Only one poor gambling putted Nintendo's eggs in the casual basket and boy were they right…the casual thinking of Wii consul became a hit in the consul games world, and ever since then, the casual gaming has lifted its head and these days, casual online gamers can look straight in the eyes of the traditional consuls gamers.<br /><br />After getting the casual games up front, the casual games started to have influence on other game consuls. PS2 and 3 came with 'eyetoy' for simple interactive games, and the PC games world / online games world are fulfilled with very simple yet addicting games.<br /><br />A traditional game developer had to choose between consuls, PC, PDA's and web based development methods and goals. These days, there is a new generation of developers and developing tools for cross or (at the list) multi platform games.</span><div class="blogger-post-footer">How to make money from your Flash game?</div>Flash Games Developerhttp://www.blogger.com/profile/16323095092632061368noreply@blogger.com0tag:blogger.com,1999:blog-6631581409677459717.post-38811196624267714332009-01-15T00:55:00.000-08:002009-01-15T01:23:47.851-08:00Casual games industry 2009 forecast in 3 points<a href="http://money-from-flash-games-sponsorships.blogspot.com/"><img id="BLOGGER_PHOTO_ID_5291448402565187202" title="Sexy Girls holding PS3" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 211px" alt="Sexy Girls holding playstation 3" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEialaX4O1dxTLCoyjun-pEZ1ZJYXJ3b4I25JghcYpIKSvg7fmY2gosI1hA1xXRx_0qX6TtNLEEFNDMWgqbMByCQ9nJsFqU7dQ1bN244mTYWXAf7j-d0R51TO_Y6S12iQhxw9kQIBRRkHc8/s320/Playstation_3_Sexy_Girls.jpg" border="0" /></a><br /><span style="font-family:arial;"><strong>As many respectable authorities speaks tones about 2008 successful casual games year. I would like to take a moment of your developing process, and share my forecast with you. What will it be like in 2009, as far as the casual games industry cares?</strong><br /><br />1. <strong><u>Financial issues and political opportunities</u></strong>: As long as the dinner stays at home due to law salaries and empty restaurants, people will continue to play in house games. Online web games as consul game machines are more welcomed then ever, in every kids and living rooms, around the glob. If Barak Obama fails with his 'the other chick' method on the Iranian issue, America might need some new war titles, as Gaza & Israel pushed abot 5 good titles online in the last few weeks.<br /><br />2. <strong><u>Technology</u></strong>: Flash is huge now more then ever, and Apple as well as Nokia and Microsoft are whiling to fight. The operating systems are going to enhance the Flash into their agenda and MS still fights with the "I've got a better or as good as yours" method, with Silverlight V 3. Once Adobe understood the power of Flash in the gaming industry, it has become irrelevant to fight. Most of the online casual scene is made of Flash and Flash light games.<br /><br />3. <strong><u>Marketing</u></strong>: Independent Flash game developers can choose: A. I"ll make my own game, win prizes, get some sponsors and earn in-game advertising cents for years and you'll find me all over the social networks, gaming portals and yearly meetings. B. I"ll work for my boss, 24/7 and make games per title or as a part of a talented team, distribution? His problem!. C. I"ll create special ad-games for big companies combining my talent with my marketing abilities.</span><div class="blogger-post-footer">How to make money from your Flash game?</div>Flash Games Developerhttp://www.blogger.com/profile/16323095092632061368noreply@blogger.com0tag:blogger.com,1999:blog-6631581409677459717.post-85351923243800212862008-11-24T02:53:00.000-08:002011-10-02T13:39:49.504-07:00There's something about NewGrounds….<div dir="ltr" style="text-align: left;" trbidi="on">
<a href="http://money-from-flash-games-sponsorships.blogspot.com/"><img alt="Cranck - Is NewGrounds collapsing?" border="0" src="http://i157.photobucket.com/albums/t47/irisheyes8126/jasonstatham.jpg" style="float: right; height: 292px; margin: 0px 0px 10px 10px; width: 267px;" /></a><br />
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<strong>Newgrounds।com or in its humanly name Tom Fulp (a young, talented site/games developer and naïve some might say) is a veteran gaming portal, still aiming for thaws lonely-lets-play-all-day teenagers. Nevertheless, Tom's wife gave birth almost live on their blog, the site handles hundreds of new summation daily, the unique points system still kick's ass, and the new gold membership method, along with the independent merchandise store, there's something about NewGrounds, that keeps it ticking.</strong></div>
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<strong>Let's take a look at NewGrounds.com statistics</strong></div>
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1. Tom (`30) launched NewGrounds.com on 1995.<br />
2. More than 1.5 registered users.<br />
3. Since Nov, 2007 about 500K of Flash files were submitted, about 30% are online.<br />
4। July, 2007 – Tom relaunched the site with its content rating methods.</div>
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<strong>NewGrounds, in a social way</strong></div>
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NewGrounds is one of the oldest 'let's make it a little more than just a game portal and let people create content regardless to the game' sites around। Every user gets a cool personal page with blogging capabilities and games/images/Flash files uploader। Flash game developers are enabled to integrate NewGrounds's API kit, and make money while serving NewGrounds Ads.</div>
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<strong>NG, Pros</strong>:<br />
- Great games.<br />
- One of the best places to be after you're a serial game developer.<br />
- Tom keeps it updated - graphically and mentally.<br />
- The game developing community is there.<br />
<strong>NG, Cons</strong>:<br />
- For a Flash game developer, it'll be very hard to start among sharks.<br />
- Not that friendly for first time user, especially not for casual gamers.<br />
- The personal pages are somehow boring if you see more then 10.<br />
- It seems like only professional are welcomed.</div>
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<strong>Are there any NG alternatives?</strong><br />1. For socializing and gaming: <a href="http://www.kongregate.com/"><strong><span style="color: #333333;">Kongr</span><span style="color: red;">egate</span></strong></a>, <a href="http://www.nonoba.com/"><strong><span style="color: #009900;">Non</span><span style="color: white;">ba</span></strong></a>.<br />2. For gaming and socializing: <a href="http://www.miniclip.com/"><strong><span style="color: #ff9900;">Mini</span><span style="color: #3366ff;">clip</span></strong></a>, <a href="http://www.armorgames.com/"><strong><span style="color: #009900;">Armor</span><span style="color: #999999;">Games</span></strong> </a>and <a href="http://www.hallpass.com/"><strong><span style="color: #009900;">Hall</span><span style="color: white;">pass</span></strong></a>.</div>
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<div class="blogger-post-footer">How to make money from your Flash game?</div>Flash Games Developerhttp://www.blogger.com/profile/16323095092632061368noreply@blogger.com0tag:blogger.com,1999:blog-6631581409677459717.post-26627054695088263242008-11-13T07:10:00.000-08:002011-10-02T13:39:13.002-07:00The best six tips for Flash game developer to make money<div dir="ltr" style="text-align: left;" trbidi="on">
<a href="http://money-from-flash-games-sponsorships.blogspot.com/"><img alt="Six flash developing games tips" border="0" id="BLOGGER_PHOTO_ID_5268161887228583730" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuVOMI0NeccdqCkmfJexvrnILGN_ydPWNsjak4SlQqW3Y_SXCdVBA4N_u5hr6kkQok0WX_ZFJ0YAOL2ahfpqEzeFCPCFi5H__kVS0NlZgY5o0nGi_LvlQoolVbKy0GHLb7RyeBF4bI1Rw/s320/Six_Money_Tips_For_Flash_Games_Developers.jpg" style="float: right; height: 282px; margin: 0px 0px 10px 10px; width: 275px;" /></a><br />
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<strong><span style="font-family: arial;">There are a lot of tips which I can blurb (and already blurbed) about, in money making methods and the ongoing marathon। However, now – today – you've just came across the best six tips for Flash game developer about 'how to make money from Flash games developing'.</span></strong></div>
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<span style="font-family: arial;">1. The oldest way to make money is getting the game <strong>sponsored</strong> – You do it after developing it, getting the best audio and graphics you can. Pros: It's cash. Cons: Hard to get.<br />2. <strong>Host</strong> your games and draw the players in – There are several independent Flash game developers who activated personal sites for own games hosting. They put ads around it, they have millions gameplays. Pros: No middle-man. Cons: You should understand SEO.<br />3. <strong>In game ads</strong> – Their simple, gets you a fluent income and possible to combine with 1 + 2. Pros: Very fast integration. Cons: Less than $1 for every 1000 gameplays.<br />4. Sell the game/your abilities – McDonalds, CNN and other great companies are looking for game developers for <strong>commercial</strong> needs. Be the one. Pros: Lots of money. Cons: Very hard to get.<br />5. Good game is a one with lots of "I die for this game" users. So make a<strong> better version</strong> and take money for it. They'll buy it. You'll make money. Pros: You make money for a game 90% already developed. Cons: You should first develop a hit.<br />6. API <strong>Integration</strong> – <a href="http://www.hallpass.com/"><strong><span style="color: #009900;">Hall</span><span style="color: #000099;">pass</span></strong></a>, <a href="http://www.kongregate.com/"><span style="color: #cc0000;"><strong>Kong<span style="color: #333333;">regate</span></strong></span></a> etc, might pay you for integrating their API into your game. This way, you'll be sending highscores directly into their database, and get paid for each user/integration/game. Pros: Trendi, very important for public relation and social marketing. Cons: It's the end of the tip.</span></div>
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<div class="blogger-post-footer">How to make money from your Flash game?</div>Flash Games Developerhttp://www.blogger.com/profile/16323095092632061368noreply@blogger.com0tag:blogger.com,1999:blog-6631581409677459717.post-43235193017285402302008-11-04T05:54:00.000-08:002011-10-02T13:38:57.211-07:00Big changes – Kongregate is getting social<div dir="ltr" style="text-align: left;" trbidi="on">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSvJiwIraJ6zfr2kWYyFi1dQCnfJXD5rkovkxWQs3uSLe5n-GybqJlL5kByQv0YEeZrc4t3u11ASoT8ukoGbOvDvH5FmHpd6e04bqUix_4aAsIqGsXRy5v3l7sl5-mWY9XoWmJzA9ZWNg/s1600-h/Kongregate_Screen_Shot.jpg"><img alt="" border="0" id="BLOGGER_PHOTO_ID_5264801830233425506" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSvJiwIraJ6zfr2kWYyFi1dQCnfJXD5rkovkxWQs3uSLe5n-GybqJlL5kByQv0YEeZrc4t3u11ASoT8ukoGbOvDvH5FmHpd6e04bqUix_4aAsIqGsXRy5v3l7sl5-mWY9XoWmJzA9ZWNg/s320/Kongregate_Screen_Shot.jpg" style="display: block; height: 67px; margin: 0px auto 10px; text-align: center; width: 320px;" /></a><br />
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<strong>One of the only (and lonely) independent game developers community sites, is as well known – Kongregate। K gives a very profitable business model for game developers and recently changed their whole interface in order to become more social. Is it all about a new gamers/developers social network?</strong></div>
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Since early 2007, young/old, companies & independent game developers has finally got the right web support they needed। Mochiads started serving in game advertising (as Google does since last month), NewGrounds became more serious and two American brother & sister established Kongregate.<br />
The K interface changed few weeks ago living no doubt: Kongregate needs the casual gamers and is whiling to invest in socializing tools. As long as K's developing community stays in-house (as they called to stay since the restriction of using other in-game advertising methods), that just might work.<br />
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However, since the launch of the other gaming social networks for game developers, there are rumors about amazing socializing and marketing tools for game developers. The business model is the same as K's (without the restriction) + the Google Adsense revenue sharing.</div>
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<div class="blogger-post-footer">How to make money from your Flash game?</div>Flash Games Developerhttp://www.blogger.com/profile/16323095092632061368noreply@blogger.com0tag:blogger.com,1999:blog-6631581409677459717.post-9886177293161140392008-10-27T02:16:00.000-07:002011-10-02T13:38:01.967-07:00Three web sites no Flash game developer can avoid these days<div dir="ltr" style="text-align: left;" trbidi="on">
<a href="http://money-from-flash-games-sponsorships.blogspot.com/"><img alt="Artificial Life V Girls" border="0" id="BLOGGER_PHOTO_ID_5261763687635711282" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijCpUhL20313noB02yJVgK_0Nv9C5aqzjo9Ur0lshdXzX23FZ_VuXhv8rE7bdPLnLb5F2tKwLgB0SXNIjQ5NGmWylF2u74v7VmwIY9kYOC1Mxv1QeOiFViUJbhQYBsTIgH5o9-kkzbwJo/s320/Untitled.jpg" style="cursor: pointer; float: right; height: 248px; margin: 0pt 0pt 10px 10px; width: 251px;" /></a><br />
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<strong>As a Flash game developer, you have 3 reasons to check out new/leading web sites: 1. You take a break (and this is what porn sites are for). 2. You have to see others work & trends. 3. You have to make money from your casual games and you're looking for monetizing methods. Well, drop the porn sites, and I'll show you how deep the rabbit hole goes.<br /></strong><br />
1. <a href="http://www.armorgames.com/"><strong>ArmorGames</strong></a> - a। The first thing you should know is that they have no porn content. Sorry. b. Armorgames is an amazing place for casual games. They have it all - they sponsor games, they hire game developers - they need new games in order to pass the next month, and as a content creator you are wanted!<br />
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<span style="font-size: 85%;">You also have MiniClip, Meez, Cafe, NewGrounds etc - Don't worry most of them are unique and special in it's own way। Flash game developers should take advantage over the differences between these great sites. Mochiads is a little different - they're all about giving you great business modal.</span><br />
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2. <a href="http://www.facebook.com/"><strong>Facebook</strong></a> - a। They know gaming (especially social gaming) is the thing that makes it going, so they invest in game developing and the usabilty of their applications. b. They have more audience that you need.<br />
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<span style="font-size: 85%;">Myspace as Facebook, Bebo (with the dual support of facebook applications as well as OpenSocial methods by Google) all give a great stage for gaming between the virtual worlds they create around you। Use them to market.</span></div>
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<span style="font-size: 85%;">Good old Kongregate (which disallow having in game advertising rather then they're own), give flash game developers the opportunity to upload games, having them monetized by in game and around game ads, socialize and getting the suitable stage as been a real content creators. Kong treats game developers as YouTube(/Google) treats film makers.</span></div>
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<div class="blogger-post-footer">How to make money from your Flash game?</div>Flash Games Developerhttp://www.blogger.com/profile/16323095092632061368noreply@blogger.com0tag:blogger.com,1999:blog-6631581409677459717.post-36760323460396790802008-10-13T04:10:00.000-07:002011-10-02T13:36:33.868-07:00How much money can a Flash programmer make from Flash game developing?<div dir="ltr" style="text-align: left;" trbidi="on">
<a href="http://money-from-flash-games-sponsorships.blogspot.com/"><img alt="Flash game developer make money?" border="0" id="BLOGGER_PHOTO_ID_5256596028704115778" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhwZSOM1lmwXnrqmqovGtvNe9IYiOe8Xio5VJn2VzG1WgQPX75V1hY9pAcva7WRe_u0wrzr0KsLMM8JFvkUgukwh6wESgnlEqOJlO-oZN6mBJvWWkiGD0bPISIBaFYPPwYgVh3s8C4tQg/s320/Flash_Developer_Make_Money.jpg" style="cursor: pointer; float: right; margin: 0pt 0pt 10px 10px;" /></a><br />
<span style="font-family: arial; font-weight: bold;">Since start blogging about making money as a Flash developer, I've been filtering the big question of most of the Flash developers out-there: How much money can a game developer make as a freelancer? How much money can a Flash developer make by developing Ad-games? Join in-game-advertising networks? Let's start…</span> <span style="font-family: arial;"><br /><br />Most of the Flash technology programmers in the world were in some point of her life in the situation where they had to decide: Should I go into casual games developing? This issue was on my mind as a Flash site developer since it’s all about finance questions – How much money will I make if I'll stop developing crappy Flash sites and start develop amazing casual games.</span> <span style="font-family: arial;">If you try to calculate how much will you exactly make – you're heading the wrong way.<br /><br />Ask yourself first:</span> <span style="font-family: arial;"><br />1. Can I run my own business?</span><span style="font-family: arial;">2. Can I work from home?</span> <span style="font-family: arial;"><br />3. Do I have the ability to work alone, in professionalism matters?</span><br />
<span style="font-family: arial;">4. Am I ready to get into the online life of MySpace/Faceboook/NewGrounds/Xpogames etc…? (If you just said: "Huh?" them forget the rest, you're not ready!).<br /></span><span style="font-family: arial;">Check out these few facts:</span><br />
<span style="font-family: arial;">1. There are special portals for game developers: Kongregate, Armor Games, Miniclip etc. Use them.</span><br />
<span style="font-family: arial;">2. Mochiads (and Google with new bet testing) can supply advertisers for any Flash game. You get paid per click (for 1000 gameplayes, you'll get around $1).</span><br />
<span style="font-family: arial;">3. Developing games in Flash is the easiest way (the easiest, not 'easy') to get into the game development world.</span></div>
<div class="blogger-post-footer">How to make money from your Flash game?</div>Flash Games Developerhttp://www.blogger.com/profile/16323095092632061368noreply@blogger.com2tag:blogger.com,1999:blog-6631581409677459717.post-88730681941284903562008-09-15T06:34:00.000-07:002008-09-15T06:41:10.385-07:00Can you make the best casual game ever?! (Part 3)<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbcLNDP9b5_bSI2YzAVruyTKEMxrcWzdmERnQpeqQ4G68ifb18GUo0VpfJW58X50G4IdXKBbr2rWHJ9qhGFVVAk8C_QUyEXMROsEOlnP9GwbxXdR17W4srmp8shbg8Bi09IpRwkzidAxI/s1600-h/1.jpg"><img id="BLOGGER_PHOTO_ID_5246242674684364978" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbcLNDP9b5_bSI2YzAVruyTKEMxrcWzdmERnQpeqQ4G68ifb18GUo0VpfJW58X50G4IdXKBbr2rWHJ9qhGFVVAk8C_QUyEXMROsEOlnP9GwbxXdR17W4srmp8shbg8Bi09IpRwkzidAxI/s320/1.jpg" border="0" /></a><br /><div><strong>Developing the best casual game ever means you deeply understands the true meaning of casual gaming। It means you are skilled developer and it means you should stop…</strong> </div><br /><div><br />1। ॥asking your mom how does she feels with the main character movement across the game platform. Loose old & bad habits, use QA gamers. </div><br /><div><br />2। ॥developing while using different substances. Yes, I know – half of you think: " substances?!...using?!?! SAY WHAT?!?" and the other half thinks: "But hi, dude, I mean common, no as in NO?!?...no way". Try. It'll make your eyes reopened. </div><br /><div><br />3। ॥embedding downloaded MP3 files or ripped YouTube audios into your games. Use talented artists, they waiting for your call. </div><br /><div><br />4. ..using 'black-hat' methods & tricky ways to revile your games. Use the dedicated portals, be dynamic – remake them as application in major social networks. Start your own blog (… ).<br /><br />That's it for now...C U on Part 4 of "<strong>Can you make the best casual game ever</strong>?" </div><div class="blogger-post-footer">How to make money from your Flash game?</div>Flash Games Developerhttp://www.blogger.com/profile/16323095092632061368noreply@blogger.com0tag:blogger.com,1999:blog-6631581409677459717.post-72336863206715592402008-09-04T05:06:00.000-07:002008-09-04T07:00:55.010-07:00Game developers, stop using Flash for game developing!!!<strong><span style="font-family: Arial, Helvetica, sans-serif;">As a game developer, casual games that is, you can choose to develop your game (assuming the graphics, audio and the idea itself are 'no problem' missions for you) in <span style="color: #783f04;">Java</span>, <span style="color: #cc0000;">Shockwave</span>, <span style="color: #38761d;">Flash</span> or <span style="color: #0b5394;">SilverLight</span>. Let's look closely on the Yes's and No's regarding casual games development platforms and developing languages.</span></strong><br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://money-from-flash-games-sponsorships.blogspot.com/2008/09/game-developers-stop-using-flash-for.html" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img ad="true" alt="Flash game developer sexy legs" border="0" height="200" src="http://www.blogmfc.com/content/binary/blogmfc-sexy-silverlight-teasing.jpg" width="130" /></a></div><div style="text-align: center;"></div><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><strong><span style="color: #0b5394;">Silverlight</span></strong> – <span style="color: #0b5394;">Silverlight</span>, a new technology by Microsoft is in its (very) early stages and therefore should be treated differently. I think you should read and test it, it might become a hit. For these days, leave MS products as far as you can from your mind.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;"><strong><span style="color: #783f04;">Java</span></strong> –"Every computers runs <span style="color: #783f04;">Java</span>", true although there are more <span style="color: #38761d;">Flash</span> players installed on PC's around the world then <span style="color: #783f04;">Java</span> support.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;"><strong><span style="color: #cc0000;">Shockwave</span></strong> – forget it! It's a dying technology with no real future.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;"><strong><span style="color: #38761d;">Flash</span></strong>:</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">a. Once upon a time, there were many site developing companies who developed full Flash sites. However these days, no reasonable client would ask for full <span style="color: #38761d;">Flash</span> site and Adobe invests in the <span style="color: #38761d;">Flash</span> abilities as casual game developing platform.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">b. Most of the worlds PC's runs <span style="color: #38761d;">Flash</span> player.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">c. Most of the game portals accept <span style="color: #38761d;">Flash</span> games with no problems.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">So…do you really think you should stop using <span style="color: #38761d;">Flash</span> for game developing???</span><div class="blogger-post-footer">How to make money from your Flash game?</div>Flash Games Developerhttp://www.blogger.com/profile/16323095092632061368noreply@blogger.com0tag:blogger.com,1999:blog-6631581409677459717.post-20922261279980096742008-08-25T02:19:00.000-07:002008-08-25T03:38:58.313-07:00Can you make the best casual game ever?! (Part 2)<strong><span style="font-family: Arial, Helvetica, sans-serif;">The </span><a href="http://money-from-flash-games-sponsorships.blogspot.com/2008/08/can-you-make-best-casual-game-ever-part.html"><span style="font-family: Arial, Helvetica, sans-serif;">first part of "Can you make the best casual game ever?!"</span></a><span style="font-family: Arial, Helvetica, sans-serif;"> was mostly about basic steps every game developer should take in order to accomplish his best casual game ever. This one is all about 4 points that every casual gamer is hoping to find in your game.</span></strong><br />
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<div class="separator" style="clear: both; text-align: center;"><a title="Very Sexy Developer" href="http://money-from-flash-games-sponsorships.blogspot.com/2008/08/can-you-make-best-casual-game-ever-part_25.html" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Sexy Flash game developer"border="0" fd="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjd_ECfvkLSK6rPYurnFqmZcVpznzD2PGgctyW3_GjhtX61CdLL2OKMEO1w9w_ToWeVWz_mReS0Rk2RxtUQ8sFKSIInluWWAbfsSp8ce4De8FyYtyhseut1Pa4iDCyDWeIKthzTRYvA_p8/s320-r/Sexy_Falsh_Game_Developer.jpg" /></a></div><div style="text-align: center;"></div><span style="font-family: Arial, Helvetica, sans-serif;"></span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">1. Scoring – Your scoring system should be based on skills and achievements, remember the psychological factors involved in getting rewarded. Remember that a casual gamer is looking for fun, relaxation and….fun.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">2. Make the thumbnail, the intro and the game itself similar – Flash game developers tends to use professional help for the thumbnail & intro graphics while presenting a poor puzzle/maze game. You should keep in mind that a casual gamer is like a new user at your online store – you really need him to pass through all the intro stuff and checkout (play the game) while trusting you as you let him pick on the gameplay just before he started it.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">3. Good feedback helps making an intuitive gamplay. Use audio and video to emphasize the positive actions of the gamer.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">4. Make sure you develop an idea you're all excited about. You're probably different then your end-customer, however, a work of an excited professional is always better then another crappy puzzle.<br />
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<span style="font-family: Arial, Helvetica, sans-serif;">That's it for now...C U on Part 3 of "<strong>Can you make the best casual game ever</strong>?"</span><div class="blogger-post-footer">How to make money from your Flash game?</div>Flash Games Developerhttp://www.blogger.com/profile/16323095092632061368noreply@blogger.com0tag:blogger.com,1999:blog-6631581409677459717.post-65837910793724274132008-08-21T05:27:00.000-07:002008-08-21T05:56:19.076-07:00Can you make the best casual game ever? (Part 1)<strong><span style="font-family: Arial, Helvetica, sans-serif;">Flash game developers are trying their best to create hits. Line Rider, Zuma and other casual games made millions for their developers and if you ever developed a Flash game, you've probably thought - "Hi! this might be a hit, I'm going to be reach!!!". Well, this is Part 1 if 'Can you make the best casual game ever?'</span></strong><br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjt9GonrU6qMGXpM2EcHI2vBX67lwXuYDcGnDtQ9IIrjd5pJaXJ4Gvp_SC390yYEw6hh5LHwedpg6qj5yHj4_NakxY10iU3heBLGbi8P3mNWGOSumdILaXtqdaXhcwgTXfh8mYZw3AkbdI/s1600-h/1.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" fd="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-go7r-DDP5yzUD0UYJmNMKjuIQACUe1iIwLhjQ4dM0gThyphenhyphenaX7cLb4AiAqF3DXKx1f-V2TEA8eIs0lvljNYW6lIWsMm6VmiAb0z4gYC_oYqskCdS3WmWR38HuMVi8qdYcpssbgaeCFgJQ/s320-r/1.gif" /></a><span style="font-family: Arial, Helvetica, sans-serif;"><br />
</span><span style="font-family: Arial, Helvetica, sans-serif;">The "Can you make the best casual game ever?" series will be mainly a list of Dos & Don'ts, lets start with the obvious:</span></div><span style="font-family: Arial, Helvetica, sans-serif;"><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">1. There’s no formula for a good idea/casual game, but there's one for a bad one. Developing games is art rather than science. Think of: Luck, personal experience and inspiration.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">(Check these link: a. <a href="http://money-from-flash-games-sponsorships.blogspot.com/2008/08/and-worth-casual-games-are-flash.html">The worst game ever</a>. b. <a href="http://money-from-flash-games-sponsorships.blogspot.com/2008/06/getting-help-in-developing-flash-games.html">Inspiration platform</a>).</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">2. Allow the gamers to choose different difficulty levels.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">3. Make the reading part as fun as you can, people don't like it.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">4. Don't ask for any kind of sponsorship, if you agree for every thing, it means you don't believe the ability of your game to become a hit.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">5. Don't mix different input devices, using the mouse and the keyboard at the same time is something most of the casual gamers don't like.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">6. Pick an easy to spell, easy to pronounce game title. You want people to remember and recommend it don't you?</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">That's it for now...C U on Part 2 of "<strong>Can you make the best casual game ever?</strong>"</span><div class="blogger-post-footer">How to make money from your Flash game?</div>Flash Games Developerhttp://www.blogger.com/profile/16323095092632061368noreply@blogger.com0tag:blogger.com,1999:blog-6631581409677459717.post-49109486169590218322008-08-19T04:23:00.000-07:002008-08-19T04:34:17.655-07:00Gaming is good for….gamers?!?!<strong><span style="font-family: Arial, Helvetica, sans-serif;">According to a research held by Boston University, gaming can improve surgical skills, junior high students' abilities, and the scientific thinking of real sports players. The bad news? Violent games can make you….violent!</span></strong><br />
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<div class="separator" style="clear: both; text-align: center;"><a title="Cool_Girl_Student" href="http://money-from-flash-games-sponsorships.blogspot.com/2008/08/gaming-is-good-forgamers.html" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" fd="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidnfeHmVmvxkhDcuW7sEAYsVri9s_oJSCysvoMWmcY7apd7DDGvUQD583GHoxZ5m2igYzwt0ic-LV9_EPWoztpv06kulZ-LQTD6ATf7k9fMC4916uuhxsNs3FUtXOEecpcD5otJg5nm9c/s320-r/Untitled.jpg" alt="Developer_Flash_Game_Girls" /></a></div><div style="text-align: center;"></div><span style="font-family: Arial, Helvetica, sans-serif;"></span><span style="font-family: Arial, Helvetica, sans-serif;">In the American yearly psychology conference, researchers displayed their series of gaming researches, showing that a computer based game, can improve learning abilities and has a real influence over the gamer.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">7 grade students had better processing and planning ahead abilities after playing 20 minutes in a video/computer base game they've never seen before. Medical teams were operating better surgical maneuvers as being (after hours…;-)) gamers.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">"If you want to find a great doctor, ask him for his gaming history" said the psychologist Duglass Gentiel from Aiwa University. "Instead of – what are my chances, ask your doctor are you a gamer".</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">World of Warcraft is getting (you) better!!</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Studies shows that playing World of Warcraft online multi player role game can really make you think better and calculate more parameters then the next person.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Another research shows that students, who used to play in violent games, were comfortable with real life violence.</span><div class="blogger-post-footer">How to make money from your Flash game?</div>Flash Games Developerhttp://www.blogger.com/profile/16323095092632061368noreply@blogger.com0tag:blogger.com,1999:blog-6631581409677459717.post-41731273195356458732008-08-12T01:46:00.000-07:002008-08-12T02:23:50.636-07:00Monetizing Flash games – What kind of Flash game developer are you…?<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2ZahuAYB_08B1XHNEsVmssPmJh88OX8Qz7rjt7HeJYpAaovGJEKDDsrHv__cTPdg6mqL5j_WiKxUSyhnt5mzzC2IoOfR2FSP7BlNbHx84zxDh1aeP_6mUrVMS9JMfLDXNbq6wAw0QUuo/s1600-h/GalonaG_Kiss_The_Flash_Developer.jpg"><img id="BLOGGER_PHOTO_ID_5233554361593119250" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2ZahuAYB_08B1XHNEsVmssPmJh88OX8Qz7rjt7HeJYpAaovGJEKDDsrHv__cTPdg6mqL5j_WiKxUSyhnt5mzzC2IoOfR2FSP7BlNbHx84zxDh1aeP_6mUrVMS9JMfLDXNbq6wAw0QUuo/s320/GalonaG_Kiss_The_Flash_Developer.jpg" border="0" /></a><br /><div><strong>Monetizing Flash games is the act of making money out from the game you've developed। As a Flash game developer, you must already know that in order to develop Flash game, you'll need: 1. A good idea. 2. Flash developing skills. 3. Design skills (or a designer partner). 4. Web connection (to download free audio or send your audio partner – 'hey mate, I need a new track for my new game'). So you're not spending any money? Oh yes you are…the time, the work, the 'if I'll win this contest you'll get 25% mannn!' etc. In order to monetize your Flash game, first think of how much time & work, you're going to spent.</strong><br /><br />Before going into in-game-advertising, game sponsorships rendezvous etc, you have to determined what kind of a Flash game developer are you…?<br /><br /><strong><u>The novice/the beginner/I'm in for the money Flash game developer</u></strong>:<br />- You can develop a game in one day….hack; even a few hours will be enough for you…<br />- You create a very simple gameplay, no leveling, no professional design.<br />- Your audience understands your game in seconds।<br /><br /><strong><u>The talented Designer/Developer who decided he can make it big time</u></strong>:<br />- You understand the Flash abilities, and use them.<br />- Your need in a great game is leading your gameplay thoughts.<br />- You use powerups, complex leveling and great music.<br />- You might be under contract that demands games in time।<br /><br /><strong><u>The Flash Games master</u></strong>:<br />- You use architecture methods to plan your game.<br />- It takes you months to make the final version.<br />- Amazing visualization of the gameplay, professional audio.<br />- Usually, you're working in a team।<br /><br />Each of these Flash game developer types should know his/hers status and expect to monetize according to how much they've spent.</div><div class="blogger-post-footer">How to make money from your Flash game?</div>Flash Games Developerhttp://www.blogger.com/profile/16323095092632061368noreply@blogger.com0tag:blogger.com,1999:blog-6631581409677459717.post-27042595673437498152008-08-07T02:33:00.000-07:002008-08-07T03:08:49.201-07:00"...and the worst casual games are..." (Flash developers guide for bad games)<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnvcQrrpGdILnFmnrLDsoidec-BmauCZ4V98tEFNkUGZJHM-F-yz05gMVIde-ENOSCuP-CRGj-PvzlRZReFUQHt1W7tBGRvAbCPoMlTJctVoZdpwOeDlklWgTf16ywV0C5L7kQvylJmnc/s1600-h/1.jpg"><img id="BLOGGER_PHOTO_ID_5231708400890176130" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnvcQrrpGdILnFmnrLDsoidec-BmauCZ4V98tEFNkUGZJHM-F-yz05gMVIde-ENOSCuP-CRGj-PvzlRZReFUQHt1W7tBGRvAbCPoMlTJctVoZdpwOeDlklWgTf16ywV0C5L7kQvylJmnc/s320/1.jpg" border="0" /></a><br /><div><span style="font-family:arial;"><strong>There are lots of guides about making great games. Me, myself and my blog are trying for months now to explain our position regarding how to develop top chart casual games (with Flash technology), but this time, it's all about how to make the worth casual game you can.</strong><br /><br />- Add loud irrelevant looping sound effects.<br />- Create new navigation psychology, let users explore before starting the game itself.<br />- Drop all 'skip' buttons.<br />- Change the main character look every stage and/or minute.</span><br /><span style="font-family:arial;">- Design the enemies to look like friends.<br />- Add ads for the 'full version' along the game play.<br />- Drop 'pause' option; 'restart';and make the credits scroll after every game play.<br />- Proportions? Forget about it...<br />- Don't add any text for the instructions, game play or closing. Let them guess....<br /><br />Well, I'll stop here before someone starts developing these kind of game. Remember - think of the things you'd like to find in new games, and let it be the basics of your new game.<br /></span><span style="font-family:arial;"></span></div><div class="blogger-post-footer">How to make money from your Flash game?</div>Flash Games Developerhttp://www.blogger.com/profile/16323095092632061368noreply@blogger.com0tag:blogger.com,1999:blog-6631581409677459717.post-68812532698891736912008-08-06T03:00:00.000-07:002008-08-06T03:37:06.097-07:004 great tips to get your Flash game sponsored<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4Nkl-9cSJCqolIfKdeyvWvdQ_fdav3DU94fGeSXvaH-yDG4VBHoPjRKzjR_LAitps_VDebJr5OC0__D-ekTLWYcJwaoID2QxaO684pqCEwEPh16JSud3npXxuPhWmjHawxg4GVbgkd-s/s1600-h/1.jpg"><img id="BLOGGER_PHOTO_ID_5231344594158692402" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4Nkl-9cSJCqolIfKdeyvWvdQ_fdav3DU94fGeSXvaH-yDG4VBHoPjRKzjR_LAitps_VDebJr5OC0__D-ekTLWYcJwaoID2QxaO684pqCEwEPh16JSud3npXxuPhWmjHawxg4GVbgkd-s/s320/1.jpg" border="0" /></a><br /><div><strong><span style="font-family:arial;">This 'how to get sponsor to my Flash game' article could have been twice as long at list, however, I choose only 4 really important points so you'd remember them, implement them, and then come back to my blog for some more…and there will be more.</span></strong><br /><br /><span style="font-family:arial;">1: <strong>Take your time – sponsoring a game is not an easy job<br /></strong>You should take under consideration that sponsoring a game is somehow a daily job। You need to be patient, take your time…it might take a few weeks before all sponsors even read your request.</span><br /><span style="font-family:arial;"><br />2: <strong>Let the world know you're looking for game sponsor<br /></strong>Send your 'sponsor my game' request to every site/portal/person who deals with sponsoring games। Send it again if you got no answer.</span><br /><span style="font-family:arial;"><br />3: <strong>Make good relations with game sponsors</strong><br />Be polite, don’t' barge or resend email to 'no' sources। Show the potential sponsor a finished game with great audio and graphics. Ask (gently) for tips, sponsors are familiar with this crazy market of casual games.<br /><br />4: <strong>Game sponsorship is all about timing</strong><br />a. Send your sponsorship request before reviling your game in game based communities.<br />b. Send your game to the sponsor without any in-game advertisement.<br />c. Don’t jump on a high offer, it might get higher.<br />d. Send a game as G-rated as you can.<br />e. Optimize your code for less processing power.<br /><br /><a href="http://money-from-flash-games-sponsorships.blogspot.com/">फ्लैश गमेस स्पोंसोर्शिप ब्लॉग</a> </span><br /></span></div><div class="blogger-post-footer">How to make money from your Flash game?</div>Flash Games Developerhttp://www.blogger.com/profile/16323095092632061368noreply@blogger.com0tag:blogger.com,1999:blog-6631581409677459717.post-66111304633436614672008-08-04T02:29:00.000-07:002008-08-04T02:34:50.786-07:00The truth about online gaming industry<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtwJocpMkTiaX26GTPBsS_cunZYPerPKCVVpfcVsNmt405Db61aHi_zjeRnwUzampyrkHDEQS8bZTqOZGFfw4PZgqCjIOdBa09BOH0U8_sfvijuwvXOCwqSOj6gt6WbIaix8Y2zEtizcw/s1600-h/1.jpg"><img id="BLOGGER_PHOTO_ID_5230593577979424242" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtwJocpMkTiaX26GTPBsS_cunZYPerPKCVVpfcVsNmt405Db61aHi_zjeRnwUzampyrkHDEQS8bZTqOZGFfw4PZgqCjIOdBa09BOH0U8_sfvijuwvXOCwqSOj6gt6WbIaix8Y2zEtizcw/s320/1.jpg" border="0" /></a><br /><div><strong><span style="font-family:arial;">There are many gaming industry resource and studies but there's nothing like one person accumulated knowledge to revile the truth about the online gaming industry</span></strong></div><br /><div><br /><span style="font-family:arial;"><strong>Myth</strong>: <u>Making money from developing Flash games is hard</u>!<br /><u>Truth</u>: It's not। Making money from Flash games developing is all about your marketing skills – do your homework, check out sponsorships, in-game advertisement, 'pay per intro' methods and 'pay per intro ads click' methods. Don't forget to submit your game into as many game development contests as you can integrate into your game, they'll make your game exposed and might win some amazing amounts for you.</span></div><span style="font-family:arial;"><br /><div><br /><strong>Myth</strong>: <u>Getting my game sponsored is easy</u>!<br /><u>Truth</u>: It's not. The price of sponsorships went from $200-$1500 for the average Flash game, to $1000-$3000 still it is harder to get the sponsor to spend these amount on your game. There are many 'let's make sponsors and game developers come together sites' (like my own blog – </span></div><a href="http://money-from-flash-games-sponsorships.blogspot.com/" target="_blank"><span style="font-family:arial;">Flash games money making</span></a><span style="font-family:arial;">), but your game must be a potential hit to hit the Jackpot।</span><span style="font-family:arial;"><br /><div><br /><strong>Myth</strong>: <u>Great games are only made by developing teams</u>!<br /><u>Truth</u>: They're not। Developing teams can make amazing games, but that doesn't mean you can't…If you'll write down everything, you'll make a better game: 1. The name. 2. The feel. 3. The Sounds. 4. The Main character. 5. The intro. 6. The ending. 7. The scoring. As you can see, developing teams succeed for their good developing management, that's it.</div><div> </div><div><br /><strong>Myth</strong>: <u>There are only 3 ways to make money from Flash games – Ads, Sponsorships and getting prepaid</u>.<br /><u>Truth</u>: There are more – Game developing contests; Google Adsense along the side of your personal games portal; In-game advertising; Revenue sharing programs with social gaming networks and more. </span></div><div class="blogger-post-footer">How to make money from your Flash game?</div>Flash Games Developerhttp://www.blogger.com/profile/16323095092632061368noreply@blogger.com0