The first part of "Can you make the best casual game ever?!" was mostly about basic steps every game developer should take in order to accomplish his best casual game ever. This one is all about 4 points that every casual gamer is hoping to find in your game.
1. Scoring – Your scoring system should be based on skills and achievements, remember the psychological factors involved in getting rewarded. Remember that a casual gamer is looking for fun, relaxation and….fun.
2. Make the thumbnail, the intro and the game itself similar – Flash game developers tends to use professional help for the thumbnail & intro graphics while presenting a poor puzzle/maze game. You should keep in mind that a casual gamer is like a new user at your online store – you really need him to pass through all the intro stuff and checkout (play the game) while trusting you as you let him pick on the gameplay just before he started it.
3. Good feedback helps making an intuitive gamplay. Use audio and video to emphasize the positive actions of the gamer.
4. Make sure you develop an idea you're all excited about. You're probably different then your end-customer, however, a work of an excited professional is always better then another crappy puzzle.
That's it for now...C U on Part 3 of "Can you make the best casual game ever?"
Monday, August 25, 2008
Thursday, August 21, 2008
Can you make the best casual game ever? (Part 1)
Flash game developers are trying their best to create hits. Line Rider, Zuma and other casual games made millions for their developers and if you ever developed a Flash game, you've probably thought - "Hi! this might be a hit, I'm going to be reach!!!". Well, this is Part 1 if 'Can you make the best casual game ever?'

The "Can you make the best casual game ever?" series will be mainly a list of Dos & Don'ts, lets start with the obvious:
1. There’s no formula for a good idea/casual game, but there's one for a bad one. Developing games is art rather than science. Think of: Luck, personal experience and inspiration.
(Check these link: a. The worst game ever. b. Inspiration platform).
2. Allow the gamers to choose different difficulty levels.
3. Make the reading part as fun as you can, people don't like it.
4. Don't ask for any kind of sponsorship, if you agree for every thing, it means you don't believe the ability of your game to become a hit.
5. Don't mix different input devices, using the mouse and the keyboard at the same time is something most of the casual gamers don't like.
6. Pick an easy to spell, easy to pronounce game title. You want people to remember and recommend it don't you?
That's it for now...C U on Part 2 of "Can you make the best casual game ever?"

The "Can you make the best casual game ever?" series will be mainly a list of Dos & Don'ts, lets start with the obvious:
1. There’s no formula for a good idea/casual game, but there's one for a bad one. Developing games is art rather than science. Think of: Luck, personal experience and inspiration.
(Check these link: a. The worst game ever. b. Inspiration platform).
2. Allow the gamers to choose different difficulty levels.
3. Make the reading part as fun as you can, people don't like it.
4. Don't ask for any kind of sponsorship, if you agree for every thing, it means you don't believe the ability of your game to become a hit.
5. Don't mix different input devices, using the mouse and the keyboard at the same time is something most of the casual gamers don't like.
6. Pick an easy to spell, easy to pronounce game title. You want people to remember and recommend it don't you?
That's it for now...C U on Part 2 of "Can you make the best casual game ever?"
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