Sunday, October 2, 2011

Making money from Social Game development / adjust Flash games to Facebook

You (and I) would love to read these first lines: Yes, you can adjust any of your Flash games to Facebook/Social games and make lots of money. But the truth is you can't, it's so hard that you will mist certainly make more money asking your parents, then with these methods. Why? Why can't a developer make money with social games?
It is a social world, don't lose your head while developing

1. If you're Zingya, you can make money from social gaming, You can also make money from developing lots of social games with social virtual goodies if you have lots of time, money to market and a deep knowledge about how this industry works. In other words - 99% of you my dearest readers, can't.

2. Getting a stand alone Flash game into Facebook is like teaching your grandmother to use twitter. It'll work, no one will follow.

3. Most of our days adjustments methods are complected as your game is. If it is a running stick, there will be no problems, but if your game is more than that (I hope it is), you'll get frustrated trying to convert it.

In other words, if you want a social game, study the industry and develop a social game to begin with.

Tuesday, August 2, 2011

Galcon methods and special tips

Yet another Sexy Galcon PlayerGalcon is one of the best iPhone applications ever made. It started as Python application for Windows, through a very not successful Flash version and these days, every Android user can also play against iPhone/iPod player. Galcon is a game where you conquer starts, you use psychology, frightfulness methods, lots of ego, and friends.



When a beginner start sending stars in his/hers first games, the pros can see it, and abuse it. We (sorry newbies) play hard to get and when a white flag Galcon player is on the game, we crash him...one time, tow time....113 time is my own record. I'm sorry WhotchMe32, I'm sure your therapist will fix you in the next 2, 3, 3001 sessions...:-)

In order to be a pro, you have to know some basic stuff:

1. The cheapest the star is, the better.
2. Small stars will not produce enough ships, this is a one minute game-play, don't be foolish! I know there are other tactics, I also use them, but start from the beginning mmmK?
3. Sometimes, a room with one Admiral (blue flag and up) and a white/yellow/purple player is just one asshole with tow iPhones.
4. If you're playing to get better, play mostly with people use loose for, if you're there for higher rank, then don't.
5. 2VS2 is a great game, yet it has nothing to do with traditional Galcon. I'll write about 2vs2 some other time.
6. Use should always try to fing a path of stars (draw an imaginary line from you to your enemy) you can easily take.
7. If you have a great neighborhood (a bunch of big and cheap stars), don't leave it, defend it.

Enjoy the game!