Tuesday, August 12, 2008

Monetizing Flash games – What kind of Flash game developer are you…?


Monetizing Flash games is the act of making money out from the game you've developed। As a Flash game developer, you must already know that in order to develop Flash game, you'll need: 1. A good idea. 2. Flash developing skills. 3. Design skills (or a designer partner). 4. Web connection (to download free audio or send your audio partner – 'hey mate, I need a new track for my new game'). So you're not spending any money? Oh yes you are…the time, the work, the 'if I'll win this contest you'll get 25% mannn!' etc. In order to monetize your Flash game, first think of how much time & work, you're going to spent.

Before going into in-game-advertising, game sponsorships rendezvous etc, you have to determined what kind of a Flash game developer are you…?

The novice/the beginner/I'm in for the money Flash game developer:
- You can develop a game in one day….hack; even a few hours will be enough for you…
- You create a very simple gameplay, no leveling, no professional design.
- Your audience understands your game in seconds।

The talented Designer/Developer who decided he can make it big time:
- You understand the Flash abilities, and use them.
- Your need in a great game is leading your gameplay thoughts.
- You use powerups, complex leveling and great music.
- You might be under contract that demands games in time।

The Flash Games master:
- You use architecture methods to plan your game.
- It takes you months to make the final version.
- Amazing visualization of the gameplay, professional audio.
- Usually, you're working in a team।

Each of these Flash game developer types should know his/hers status and expect to monetize according to how much they've spent.

Thursday, August 7, 2008

"...and the worst casual games are..." (Flash developers guide for bad games)


There are lots of guides about making great games. Me, myself and my blog are trying for months now to explain our position regarding how to develop top chart casual games (with Flash technology), but this time, it's all about how to make the worth casual game you can.

- Add loud irrelevant looping sound effects.
- Create new navigation psychology, let users explore before starting the game itself.
- Drop all 'skip' buttons.
- Change the main character look every stage and/or minute.

- Design the enemies to look like friends.
- Add ads for the 'full version' along the game play.
- Drop 'pause' option; 'restart';and make the credits scroll after every game play.
- Proportions? Forget about it...
- Don't add any text for the instructions, game play or closing. Let them guess....

Well, I'll stop here before someone starts developing these kind of game. Remember - think of the things you'd like to find in new games, and let it be the basics of your new game.