Showing posts with label developer. Show all posts
Showing posts with label developer. Show all posts

Monday, February 16, 2009

Sense and Sensibility of casual games in game consuls

Influence in the gaming industry It has been a wild move and it seems to be the right one – game consuls are getting more casual than ever, along with casual abilities, games and methods. How the consuls did influence the casual games industry and how did they influenced back on the consul game industry.

Atari>Sega>PC games and then the PS series, was aiming for the best graphic abilities. Only one poor gambling putted Nintendo's eggs in the casual basket and boy were they right…the casual thinking of Wii consul became a hit in the consul games world, and ever since then, the casual gaming has lifted its head and these days, casual online gamers can look straight in the eyes of the traditional consuls gamers.

After getting the casual games up front, the casual games started to have influence on other game consuls. PS2 and 3 came with 'eyetoy' for simple interactive games, and the PC games world / online games world are fulfilled with very simple yet addicting games.

A traditional game developer had to choose between consuls, PC, PDA's and web based development methods and goals. These days, there is a new generation of developers and developing tools for cross or (at the list) multi platform games.

Monday, November 24, 2008

There's something about NewGrounds….

Cranck - Is NewGrounds collapsing?
Newgrounds।com or in its humanly name Tom Fulp (a young, talented site/games developer and naïve some might say) is a veteran gaming portal, still aiming for thaws lonely-lets-play-all-day teenagers. Nevertheless, Tom's wife gave birth almost live on their blog, the site handles hundreds of new summation daily, the unique points system still kick's ass, and the new gold membership method, along with the independent merchandise store, there's something about NewGrounds, that keeps it ticking.


Let's take a look at NewGrounds.com statistics


1. Tom (`30) launched NewGrounds.com on 1995.
2. More than 1.5 registered users.
3. Since Nov, 2007 about 500K of Flash files were submitted, about 30% are online.
4। July, 2007 – Tom relaunched the site with its content rating methods.
NewGrounds, in a social way

NewGrounds is one of the oldest 'let's make it a little more than just a game portal and let people create content regardless to the game' sites around। Every user gets a cool personal page with blogging capabilities and games/images/Flash files uploader। Flash game developers are enabled to integrate NewGrounds's API kit, and make money while serving NewGrounds Ads.
NG, Pros:
- Great games.
- One of the best places to be after you're a serial game developer.
- Tom keeps it updated - graphically and mentally.
- The game developing community is there.
NG, Cons:
- For a Flash game developer, it'll be very hard to start among sharks.
- Not that friendly for first time user, especially not for casual gamers.
- The personal pages are somehow boring if you see more then 10.
- It seems like only professional are welcomed.
Are there any NG alternatives?
1. For socializing and gaming: Kongregate, Nonba.
2. For gaming and socializing: Miniclip, ArmorGames and Hallpass.

Monday, August 4, 2008

The truth about online gaming industry


There are many gaming industry resource and studies but there's nothing like one person accumulated knowledge to revile the truth about the online gaming industry


Myth: Making money from developing Flash games is hard!
Truth: It's not। Making money from Flash games developing is all about your marketing skills – do your homework, check out sponsorships, in-game advertisement, 'pay per intro' methods and 'pay per intro ads click' methods. Don't forget to submit your game into as many game development contests as you can integrate into your game, they'll make your game exposed and might win some amazing amounts for you.


Myth: Getting my game sponsored is easy!
Truth: It's not. The price of sponsorships went from $200-$1500 for the average Flash game, to $1000-$3000 still it is harder to get the sponsor to spend these amount on your game. There are many 'let's make sponsors and game developers come together sites' (like my own blog –
Flash games money making), but your game must be a potential hit to hit the Jackpot।

Myth: Great games are only made by developing teams!
Truth: They're not। Developing teams can make amazing games, but that doesn't mean you can't…If you'll write down everything, you'll make a better game: 1. The name. 2. The feel. 3. The Sounds. 4. The Main character. 5. The intro. 6. The ending. 7. The scoring. As you can see, developing teams succeed for their good developing management, that's it.

Myth: There are only 3 ways to make money from Flash games – Ads, Sponsorships and getting prepaid.
Truth: There are more – Game developing contests; Google Adsense along the side of your personal games portal; In-game advertising; Revenue sharing programs with social gaming networks and more.