Tuesday, November 24, 2015

Successful high-tech companies by Mati Kochavi

As for now, one of the most innovating and interesting personalty in the land of IOT (the INTERNET OF THINGS) is Mati Kochavi, which brings advanced abilities and lots of founds to early stages startups.


Safety has always been a problematic issue when it comes to technology. The tech' is here a while ago, yet privacy and the need to stay human, postpone the development of security and Safety solutions. These days, when the need is clearer, these are the major IOT personal Safety & Security companies:


AGT @Linkedin:
https://www.linkedin.com/company/agt-international

Interesting reading on...Mati Kochavi and Bill clinton's interview:
http://video.cnbc.com/gallery/?video=3000022481

and the video on youtube:
https://www.youtube.com/watch?v=tPI8IrGGz3A&noredirect=1

The examiner praise Mati Kochavi:
http://www.examiner.com/article/mati-kochavi-21st-century-innovator-of-global-security-solutions

TheGaltHerald profile article on Mati Kochavi:
http://www.thegaltherald.com/mati-kochavi-innovating-global-security

One of the most popular news resources by Mati Kochavi:
https://en.wikipedia.org/wiki/Vocativ

The IoTA - AGT’s new Internet of things Analytics platform:
https://www.youtube.com/watch?v=Dx3sWh2w3KU&noredirect=1

The Obserber on Mati Kochavi's Vocativ:
http://observer.com/tag/mati-kochavi

The 'Data Ninja' on Vocativ:
http://observer.com/2013/10/vocativ

Samsung and AGT for the third age:
http://www.algemeiner.com/2015/04/29/israeli-start-up-partners-with-samsung-on-health-monitoring-system-for-elderly

Mybitat founder:
http://www.algemeiner.com/tag/mybitat-founder-mati-kochavi

Mati Kochavi on the left


http://www.haaretz.com/misc/iphone-article/.premium-1.560636

Thursday, April 25, 2013

Mati Kochavi and the Nipsters phenomenon - Nazi fans and an international beauty queen contest


They are sexy, seductive and attract the young audience that does not necessarily believe in their ideological path. No, we are not talking about headscarves on behalf of Da'ash (ISIS) who are attempting to bring down international citizens (mainly Muslims and Jews, Europeans and Middle Easterners - each for various purposes of operation) in their magic, this is the new and impossible equation: Hipsters+Nazis= Nipsters, and how the dip web content company of Mati Kochavi (VOCATIV) helps fight the phenomenon.

Nipsters, Mati Kochavi and the Dark-Net

Young people - in general and especially in our days when it is easily accessible and makes you unique - love to rebel, in anything. The neo-Nazi movements in Germany, Russia and even in Western Europe and the United States are gaining momentum due to xenophobia and no less than the Coolness. The 'Coolness' is expressed for every neo-Nazi in another way. Here are the testimonies of neo-Nazis about 'why they belong to ...':
# It's good to be part of an pro-country ideology
# It gives me exposure to other things I do
# It continues the way of our grandparents
# It's Cool

Mati kochavi & Vocativ stops the nipsters
Nipster Girl

The big problem of the world dealing with the phenomena of Nazism, especially on the Internet, is the fourth reason - it's Cool. The German girls, Russian women and others find themselves dressed in tight army clothes, boasting like the glamorous girls of the 1940s and associating themselves with a new obscene movement. Nipples are hipsters that add Nazi elements, with leading brands in the field, which have accelerated to the Miss Hitler competition - an online event where the most 'nipister' girl was scheduled to be online. An event that was prevented and beaten by the media due to a creative company of the Israeli entrepreneur Mati Kochavi - Vocativ.

How did the positive discovery affected the network?

Vocativ of Israeli entrepreneur and international businessman Matti Kohavi is engaged in the deep network, in order to find and produce the story of tomorrow. As such, it first reaches unknown places, draws conclusions and floods them into the mainstream media. Such news easily comes to the real prime time of the media and from there the way to condemn and stop the beauty ceremony Miss Hitler,  was short.

Mati Kochavi // Vocativ
Mati Kochavi // Vocativ



Tuesday, November 13, 2012

Which mobile platform should I use to develop a new game application?


Mobile application, especialy gaming appliaction are here and they are here 'big time'. A small gaming factory (two people with 3-5 smartphones, 1 tablet, one apple product, a Linux testing area and Windows based developing platform, one of them is a designer and the other one knows some code...) can become a uhge success in no-time, as soon as he markets a 1 million downloads appliaction. Marketing is more important then developing the right game, then choosing the right platform and....hey?! 'choosing the right platform'? How do I do that...


Gaming Development - Its all about going with 'mister right'
Gaming Development - Its all about going with 'mister right'

Choosing the right developin platform for you:

- Get recommendations.
- Read the FXXXing manual/SDK.
- Test.
- Mega Test.
That's it, within 3-5 bussiness days you should already know what you want, how you gonna get it, and how much will it cost/ROI eventaully.

Android Or IOS for iPhone/iPod/iPad?

There's no doubt - choose Android if you have a bussiness modal that will grow as your audience grows. Choose the Apple family, if you have a clear bussiness modal which supose to convert immidiatly with user #1.

Sunday, October 2, 2011

Making money from Social Game development / adjust Flash games to Facebook

You (and I) would love to read these first lines: Yes, you can adjust any of your Flash games to Facebook/Social games and make lots of money. But the truth is you can't, it's so hard that you will mist certainly make more money asking your parents, then with these methods. Why? Why can't a developer make money with social games?
It is a social world, don't lose your head while developing

1. If you're Zingya, you can make money from social gaming, You can also make money from developing lots of social games with social virtual goodies if you have lots of time, money to market and a deep knowledge about how this industry works. In other words - 99% of you my dearest readers, can't.

2. Getting a stand alone Flash game into Facebook is like teaching your grandmother to use twitter. It'll work, no one will follow.

3. Most of our days adjustments methods are complected as your game is. If it is a running stick, there will be no problems, but if your game is more than that (I hope it is), you'll get frustrated trying to convert it.

In other words, if you want a social game, study the industry and develop a social game to begin with.

Tuesday, August 2, 2011

Galcon methods and special tips

Yet another Sexy Galcon PlayerGalcon is one of the best iPhone applications ever made. It started as Python application for Windows, through a very not successful Flash version and these days, every Android user can also play against iPhone/iPod player. Galcon is a game where you conquer starts, you use psychology, frightfulness methods, lots of ego, and friends.



When a beginner start sending stars in his/hers first games, the pros can see it, and abuse it. We (sorry newbies) play hard to get and when a white flag Galcon player is on the game, we crash him...one time, tow time....113 time is my own record. I'm sorry WhotchMe32, I'm sure your therapist will fix you in the next 2, 3, 3001 sessions...:-)

In order to be a pro, you have to know some basic stuff:

1. The cheapest the star is, the better.
2. Small stars will not produce enough ships, this is a one minute game-play, don't be foolish! I know there are other tactics, I also use them, but start from the beginning mmmK?
3. Sometimes, a room with one Admiral (blue flag and up) and a white/yellow/purple player is just one asshole with tow iPhones.
4. If you're playing to get better, play mostly with people use loose for, if you're there for higher rank, then don't.
5. 2VS2 is a great game, yet it has nothing to do with traditional Galcon. I'll write about 2vs2 some other time.
6. Use should always try to fing a path of stars (draw an imaginary line from you to your enemy) you can easily take.
7. If you have a great neighborhood (a bunch of big and cheap stars), don't leave it, defend it.

Enjoy the game!

Sunday, February 13, 2011

Flash games developer - What kind of game should you invest your time in?

Creating a hit - Chloe MoretzThe big question of what kind of games should games developers develop, depends on the goals. If your goal is to learn, then start with whatever you like, think of the game you'd like to play and would be proud about when friends ask for it. If the goal is making money out of game development, then you should make a little research.

Developing social games
:
Social games are here, and they're probably here to stay. Combine the power of Facebook connect for example, to get rid of the need in user base and user tables, data, registration etc. This way, your game is social even if there's nothing social about its contents.

Developing a hit:
A hit game is not as easy as one newbie Flash game developer might think it is. You're abilities, creativity and founds can't get to low levels if this is your goal. You'll need an amazing idea, a great game engine and some friends who has friends who....

The real thing:
Ohhhhh...there's nothing like developing the next Angry Birds or Galcon...get
down to the ground - think of what is very suitable to the platform and audience
you're aiming to, and get busy with code & graphics.
Copycat:
If you'll look at the top 100 iPhone games in iTunes, you'll see great games with
millions of downloads. If you'll get down in the list, the 200, 400 and even 1000
are great successes. You can get there easily if you'll ride some other game
success. GUARANTEED.

Developing a game about...:
One of the best kind of games - as far as this writer believes - one can develop, are the games about something. It can be about a popular subject like Oil, Nuclear wepons, sports etc, or about a trendy subject like elections, a big storm, celebs etc.

The kind of game you should develop depends of your goals. Think about your goals and make your dreams come true. Any help? Contact me.

(image credit: calitreview)

Thursday, August 13, 2009

Independent Flash games studio, is it possible on your own?

independent games
In the last few months I'm really into consulting 3 different teams of Flash games developers. Each team, has it's own problems, goals, abilities, means and way. In the last few months it has been very clear to me - Yes, it is possible to establish your own casual games company.

There are 4 points every team should think about before starting its own business:
1. Do you have business modal?
2. Do you need someone/something you cant get?
3. After achieving the first goal, do you have enough money to pay?

4. Do you have financial business plan?

By asking these question, you'll start arranging what you know and should pay attention to.

Thursday, July 2, 2009

Game developers 'How to': Drawing more attention to your Flash games?

Drawing attention to Flash games
As an independent Flash games developer, you should know by now, that marketing and exposure are the best ways, and the only right way, of making money. You might use Mochiads/GameJacket for monetizing your intros with PPC ads, you might use new platform swith Google Adsense abilities, and you might implement local API's like Kongregate's/NewGrounds's/HallPass's etc. Nevertheless, you'll always need the right amount of pushing and pumping skills and/or tools.

When you launch a new casual Flash game without any sponsor, you are probably using one of the mentioned methods for monetizing your art. Lets talk about them for a sec:

1.
Mochi And friends: Mochimedia and its copycats, are serving a great service of mediating between companies how need ad space and companies how needs advertisers on their empty ad space. Simple yet powerful. You can make about ~$1 for 1000 gameplays.
2. Xpogames is actually
NewGrounds, HallPass and Kongregate all together. They're all great within their own closed borders. However, there are great communities there. with millions of gameplays per day. So if you integrate their API and upload your games, they'll get the kick start you need, the testing (and hostile I might add) environment. From my own experience, they're mostly about "will give you cash, but we will be very happy if you could you spent it here", but you don't have to. The word says it's about $2 for 1000 gameplays.

Now, lets see what you can do to push you game farther, to the next step of exposure:
1. If you've implemented Mochi (or any other similar service of pay per click ads), boost it! Upload to all mentioned now! (Don't try Kongregate, they don't want others ads).
2. Share your avatar, update your status, describe you and your work, 'go down' to the community, be social.
3. After realising the first version of the game, use the community words to improve the game. Launch 'V.2' as a new different improved game.

Thursday, April 30, 2009

Casual games 2.0: The social network kind-of-game

Casual girl play gamesMan has been playing games for, well…more or less for ever (games have probably been around longer than the wheel)। The industrial and technological revolutions brought a whole new way to play games. Video games started appearing in the late 4th decade of the 20th century. The game industry growing from niche markets to mainstream took in about USD$9.5 billion in 2007 in the US alone (ESA annual report). Games have become more graphic, more real and more complex! Watch out 20+ old people, casual 2.0 in your way.

The new era has introduced us to both the "web 2.0" and the return of casual games. Casual games usually programmed in Flash or Java, are typically distinguished by their simple rules and lack of commitment required in contrast to more complex hardcore games. Although some gamers may argue that casual games are ruining gaming, others including myself enjoy the fun of simple, fun games that can even be played between engagements.
So, the "Web 2.0"- what does it mean? There are many answers to that question and you will probably get a different one each time you ask, but I'd like to think of it as the social web - the manifestation of the World Wide Web. Social networks are all around us these days, for mass audiences' varying in age, gender, interest and more.
Today we set forward to check some of the social networks out there involving casual games:

Newgrounds
NewGrounds(NG) must be one of the oldest networks around, founded by Tom Fulp in 1995!
NG is mainly a website for people who make Flash items: Flash games and Flash movies (and less for those of us playing the game). High scores won't be saved and you will not earn achievements through playing the game. However, voting on games and movies and reviewing them will be rewarded. It also offers resources for artistic collaborations such as an Audio Portal where musicians can submit their music to be used freely in games and movies.
It is also probably the only casual gaming website (along with K's Hentai section) including adult features: adult games, adult toons, Britney& Paris Hilton parodies, dating sims etc.
Kongregate
Kongregate is a social web games website, described by its founders as "the YouTube of videogames". The site was created in June 2006 by a sister and a brother, Emily and Jim Greer. The Kongregate website itself was designed by Happy Cog Studios.
As of July 2008, Kongregate has raised around $9 million in capital from investments by Reid Hoffman (best known as the founder of LinkedIn), Jeff Clavier, Jeff Bezos (the American founder, president, chief executive officer and chairman of the board of Amazon.com), and Greylock Partners (one of the oldest venture capital firms).
Although, featuring personal profiles and forums it is still hard to define Kongregate as a social network। Its social interface is basic and the main feature appears to be the live chat which opens up in the game window (usually).

Monday, February 16, 2009

Sense and Sensibility of casual games in game consuls

Influence in the gaming industry It has been a wild move and it seems to be the right one – game consuls are getting more casual than ever, along with casual abilities, games and methods. How the consuls did influence the casual games industry and how did they influenced back on the consul game industry.

Atari>Sega>PC games and then the PS series, was aiming for the best graphic abilities. Only one poor gambling putted Nintendo's eggs in the casual basket and boy were they right…the casual thinking of Wii consul became a hit in the consul games world, and ever since then, the casual gaming has lifted its head and these days, casual online gamers can look straight in the eyes of the traditional consuls gamers.

After getting the casual games up front, the casual games started to have influence on other game consuls. PS2 and 3 came with 'eyetoy' for simple interactive games, and the PC games world / online games world are fulfilled with very simple yet addicting games.

A traditional game developer had to choose between consuls, PC, PDA's and web based development methods and goals. These days, there is a new generation of developers and developing tools for cross or (at the list) multi platform games.

Thursday, January 15, 2009

Casual games industry 2009 forecast in 3 points

Sexy Girls holding playstation 3
As many respectable authorities speaks tones about 2008 successful casual games year. I would like to take a moment of your developing process, and share my forecast with you. What will it be like in 2009, as far as the casual games industry cares?

1. Financial issues and political opportunities: As long as the dinner stays at home due to law salaries and empty restaurants, people will continue to play in house games. Online web games as consul game machines are more welcomed then ever, in every kids and living rooms, around the glob. If Barak Obama fails with his 'the other chick' method on the Iranian issue, America might need some new war titles, as Gaza & Israel pushed abot 5 good titles online in the last few weeks.

2. Technology: Flash is huge now more then ever, and Apple as well as Nokia and Microsoft are whiling to fight. The operating systems are going to enhance the Flash into their agenda and MS still fights with the "I've got a better or as good as yours" method, with Silverlight V 3. Once Adobe understood the power of Flash in the gaming industry, it has become irrelevant to fight. Most of the online casual scene is made of Flash and Flash light games.

3. Marketing: Independent Flash game developers can choose: A. I"ll make my own game, win prizes, get some sponsors and earn in-game advertising cents for years and you'll find me all over the social networks, gaming portals and yearly meetings. B. I"ll work for my boss, 24/7 and make games per title or as a part of a talented team, distribution? His problem!. C. I"ll create special ad-games for big companies combining my talent with my marketing abilities.

Monday, November 24, 2008

There's something about NewGrounds….

Cranck - Is NewGrounds collapsing?
Newgrounds।com or in its humanly name Tom Fulp (a young, talented site/games developer and naïve some might say) is a veteran gaming portal, still aiming for thaws lonely-lets-play-all-day teenagers. Nevertheless, Tom's wife gave birth almost live on their blog, the site handles hundreds of new summation daily, the unique points system still kick's ass, and the new gold membership method, along with the independent merchandise store, there's something about NewGrounds, that keeps it ticking.


Let's take a look at NewGrounds.com statistics


1. Tom (`30) launched NewGrounds.com on 1995.
2. More than 1.5 registered users.
3. Since Nov, 2007 about 500K of Flash files were submitted, about 30% are online.
4। July, 2007 – Tom relaunched the site with its content rating methods.
NewGrounds, in a social way

NewGrounds is one of the oldest 'let's make it a little more than just a game portal and let people create content regardless to the game' sites around। Every user gets a cool personal page with blogging capabilities and games/images/Flash files uploader। Flash game developers are enabled to integrate NewGrounds's API kit, and make money while serving NewGrounds Ads.
NG, Pros:
- Great games.
- One of the best places to be after you're a serial game developer.
- Tom keeps it updated - graphically and mentally.
- The game developing community is there.
NG, Cons:
- For a Flash game developer, it'll be very hard to start among sharks.
- Not that friendly for first time user, especially not for casual gamers.
- The personal pages are somehow boring if you see more then 10.
- It seems like only professional are welcomed.
Are there any NG alternatives?
1. For socializing and gaming: Kongregate, Nonba.
2. For gaming and socializing: Miniclip, ArmorGames and Hallpass.

Thursday, November 13, 2008

The best six tips for Flash game developer to make money

Six flash developing games tips
There are a lot of tips which I can blurb (and already blurbed) about, in money making methods and the ongoing marathon। However, now – today – you've just came across the best six tips for Flash game developer about 'how to make money from Flash games developing'.


1. The oldest way to make money is getting the game sponsored – You do it after developing it, getting the best audio and graphics you can. Pros: It's cash. Cons: Hard to get.
2. Host your games and draw the players in – There are several independent Flash game developers who activated personal sites for own games hosting. They put ads around it, they have millions gameplays. Pros: No middle-man. Cons: You should understand SEO.
3. In game ads – Their simple, gets you a fluent income and possible to combine with 1 + 2. Pros: Very fast integration. Cons: Less than $1 for every 1000 gameplays.
4. Sell the game/your abilities – McDonalds, CNN and other great companies are looking for game developers for commercial needs. Be the one. Pros: Lots of money. Cons: Very hard to get.
5. Good game is a one with lots of "I die for this game" users. So make a better version and take money for it. They'll buy it. You'll make money. Pros: You make money for a game 90% already developed. Cons: You should first develop a hit.
6. API IntegrationHallpass, Kongregate etc, might pay you for integrating their API into your game. This way, you'll be sending highscores directly into their database, and get paid for each user/integration/game. Pros: Trendi, very important for public relation and social marketing. Cons: It's the end of the tip.

Tuesday, November 4, 2008

Big changes – Kongregate is getting social


One of the only (and lonely) independent game developers community sites, is as well known – Kongregate। K gives a very profitable business model for game developers and recently changed their whole interface in order to become more social. Is it all about a new gamers/developers social network?

Since early 2007, young/old, companies & independent game developers has finally got the right web support they needed। Mochiads started serving in game advertising (as Google does since last month), NewGrounds became more serious and two American brother & sister established Kongregate.
The K interface changed few weeks ago living no doubt: Kongregate needs the casual gamers and is whiling to invest in socializing tools. As long as K's developing community stays in-house (as they called to stay since the restriction of using other in-game advertising methods), that just might work.

However, since the launch of the other gaming social networks for game developers, there are rumors about amazing socializing and marketing tools for game developers. The business model is the same as K's (without the restriction) + the Google Adsense revenue sharing.

Monday, October 27, 2008

Three web sites no Flash game developer can avoid these days

Artificial Life V Girls

As a Flash game developer, you have 3 reasons to check out new/leading web sites: 1. You take a break (and this is what porn sites are for). 2. You have to see others work & trends. 3. You have to make money from your casual games and you're looking for monetizing methods. Well, drop the porn sites, and I'll show you how deep the rabbit hole goes.

1. ArmorGames - a। The first thing you should know is that they have no porn content. Sorry. b. Armorgames is an amazing place for casual games. They have it all - they sponsor games, they hire game developers - they need new games in order to pass the next month, and as a content creator you are wanted!

You also have MiniClip, Meez, Cafe, NewGrounds etc - Don't worry most of them are unique and special in it's own way। Flash game developers should take advantage over the differences between these great sites. Mochiads is a little different - they're all about giving you great business modal.

2. Facebook - a। They know gaming (especially social gaming) is the thing that makes it going, so they invest in game developing and the usabilty of their applications. b. They have more audience that you need.

Myspace as Facebook, Bebo (with the dual support of facebook applications as well as OpenSocial methods by Google) all give a great stage for gaming between the virtual worlds they create around you। Use them to market.
Good old Kongregate (which disallow having in game advertising rather then they're own), give flash game developers the opportunity to upload games, having them monetized by in game and around game ads, socialize and getting the suitable stage as been a real content creators. Kong treats game developers as YouTube(/Google) treats film makers.

Monday, October 13, 2008

How much money can a Flash programmer make from Flash game developing?

Flash game developer make money?
Since start blogging about making money as a Flash developer, I've been filtering the big question of most of the Flash developers out-there: How much money can a game developer make as a freelancer? How much money can a Flash developer make by developing Ad-games? Join in-game-advertising networks? Let's start…

Most of the Flash technology programmers in the world were in some point of her life in the situation where they had to decide: Should I go into casual games developing? This issue was on my mind as a Flash site developer since it’s all about finance questions – How much money will I make if I'll stop developing crappy Flash sites and start develop amazing casual games.
If you try to calculate how much will you exactly make – you're heading the wrong way.

Ask yourself first:

1. Can I run my own business?
2. Can I work from home?
3. Do I have the ability to work alone, in professionalism matters?

4. Am I ready to get into the online life of MySpace/Faceboook/NewGrounds/Xpogames etc…? (If you just said: "Huh?" them forget the rest, you're not ready!).
Check out these few facts:
1. There are special portals for game developers: Kongregate, Armor Games, Miniclip etc. Use them.
2. Mochiads (and Google with new bet testing) can supply advertisers for any Flash game. You get paid per click (for 1000 gameplayes, you'll get around $1).
3. Developing games in Flash is the easiest way (the easiest, not 'easy') to get into the game development world.

Monday, September 15, 2008

Can you make the best casual game ever?! (Part 3)


Developing the best casual game ever means you deeply understands the true meaning of casual gaming। It means you are skilled developer and it means you should stop…


1। ॥asking your mom how does she feels with the main character movement across the game platform. Loose old & bad habits, use QA gamers.


2। ॥developing while using different substances. Yes, I know – half of you think: " substances?!...using?!?! SAY WHAT?!?" and the other half thinks: "But hi, dude, I mean common, no as in NO?!?...no way". Try. It'll make your eyes reopened.


3। ॥embedding downloaded MP3 files or ripped YouTube audios into your games. Use talented artists, they waiting for your call.


4. ..using 'black-hat' methods & tricky ways to revile your games. Use the dedicated portals, be dynamic – remake them as application in major social networks. Start your own blog (… ).

That's it for now...C U on Part 4 of "Can you make the best casual game ever?"

Thursday, September 4, 2008

Game developers, stop using Flash for game developing!!!

As a game developer, casual games that is, you can choose to develop your game (assuming the graphics, audio and the idea itself are 'no problem' missions for you) in Java, Shockwave, Flash or SilverLight. Let's look closely on the Yes's and No's regarding casual games development platforms and developing languages.

Flash game developer sexy legs

SilverlightSilverlight, a new technology by Microsoft is in its (very) early stages and therefore should be treated differently. I think you should read and test it, it might become a hit. For these days, leave MS products as far as you can from your mind.

Java –"Every computers runs Java", true although there are more Flash players installed on PC's around the world then Java support.

Shockwave – forget it! It's a dying technology with no real future.

Flash:
a. Once upon a time, there were many site developing companies who developed full Flash sites. However these days, no reasonable client would ask for full Flash site and Adobe invests in the Flash abilities as casual game developing platform.
b. Most of the worlds PC's runs Flash player.
c. Most of the game portals accept Flash games with no problems.


So…do you really think you should stop using Flash for game developing???

Monday, August 25, 2008

Can you make the best casual game ever?! (Part 2)

The first part of "Can you make the best casual game ever?!" was mostly about basic steps every game developer should take in order to accomplish his best casual game ever. This one is all about 4 points that every casual gamer is hoping to find in your game.

Sexy Flash game developer



1. Scoring – Your scoring system should be based on skills and achievements, remember the psychological factors involved in getting rewarded. Remember that a casual gamer is looking for fun, relaxation and….fun.


2. Make the thumbnail, the intro and the game itself similar – Flash game developers tends to use professional help for the thumbnail & intro graphics while presenting a poor puzzle/maze game. You should keep in mind that a casual gamer is like a new user at your online store – you really need him to pass through all the intro stuff and checkout (play the game) while trusting you as you let him pick on the gameplay just before he started it.


3. Good feedback helps making an intuitive gamplay. Use audio and video to emphasize the positive actions of the gamer.


4. Make sure you develop an idea you're all excited about. You're probably different then your end-customer, however, a work of an excited professional is always better then another crappy puzzle.

That's it for now...C U on Part 3 of "Can you make the best casual game ever?"

Thursday, August 21, 2008

Can you make the best casual game ever? (Part 1)

Flash game developers are trying their best to create hits. Line Rider, Zuma and other casual games made millions for their developers and if you ever developed a Flash game, you've probably thought - "Hi! this might be a hit, I'm going to be reach!!!". Well, this is Part 1 if 'Can you make the best casual game ever?'


The "Can you make the best casual game ever?" series will be mainly a list of Dos & Don'ts, lets start with the obvious:


1. There’s no formula for a good idea/casual game, but there's one for a bad one. Developing games is art rather than science. Think of: Luck, personal experience and inspiration.
(Check these link: a. The worst game ever. b. Inspiration platform).


2. Allow the gamers to choose different difficulty levels.


3. Make the reading part as fun as you can, people don't like it.


4. Don't ask for any kind of sponsorship, if you agree for every thing, it means you don't believe the ability of your game to become a hit.


5. Don't mix different input devices, using the mouse and the keyboard at the same time is something most of the casual gamers don't like.


6. Pick an easy to spell, easy to pronounce game title. You want people to remember and recommend it don't you?


That's it for now...C U on Part 2 of "Can you make the best casual game ever?"